ConnectForce/packages/game/gulpfile.ts

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import browserSync, { BrowserSyncInstance } from "browser-sync";
import GulpClient, { TaskFunction } from "gulp";
import path from "upath";
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import { Context } from "./gulp/Context.js";
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const { dest, parallel, series, src, watch } = GulpClient;
const { join } = path;
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const context = new Context();
/**
* Builds javascript files.
*
* @returns
* The resulting stream.
*/
export function JavaScript(): NodeJS.ReadWriteStream
{
return src(context.SourcePath(context.JSDirName, "**", "*.js")).pipe(
dest(context.StaticPath(context.JSDirName)));
}
/**
* Builds css files.
*
* @returns
* The resulting stream.
*/
export function Styles(): NodeJS.ReadWriteStream
{
return src(context.SourcePath(context.StyleDirName, "**", "*.css")).pipe(
dest(context.StaticPath(context.StyleDirName)));
}
/**
* Builds asset files.
*
* @returns
* The resulting stream.
*/
export function Assets(): NodeJS.ReadWriteStream
{
return src(context.SourcePath(context.AssetDirName, "**", "*")).pipe(
dest(context.StaticPath(context.AssetDirName)));
}
/**
* Builds the web pages.
*
* @returns
* The resulting stream.
*/
export function WebPages(): NodeJS.ReadWriteStream
{
return src(context.SourcePath("**", "*.html")).pipe(
dest(context.StaticPath()));
}
/**
* Builds all files.
*/
export function Build(): Promise<void>
{
return new Promise<void>(
(resolve, reject) =>
{
parallel(
[
JavaScript,
Styles,
Assets,
WebPages
])(
(error) =>
{
if (error)
{
reject(error);
}
else
{
resolve();
}
});
});
}
/**
* Reloads all browsers using `browser-sync`.
*
* @param syncer
* The browser-sync instance to work on.
*
* @param filePath
* A glob-path which points to the files which must be reloaded.
*
* @returns
* The actual task.
*/
function BrowserSync(syncer: BrowserSyncInstance, filePath?: string): TaskFunction
{
let BrowserSync: TaskFunction = (done) =>
{
if (filePath)
{
syncer.reload(filePath);
}
else
{
syncer.reload();
}
done();
};
return BrowserSync;
}
/**
* Builds and watches the files for changes.
*/
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export let Watch: TaskFunction = async (): Promise<void> =>
{
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return new Promise<void>(
(resolve, reject) =>
{
series(Build)(
(error) =>
{
if (error)
{
reject(error);
}
else
{
let syncer = browserSync.create();
syncer.init({
open: false,
server: context.StaticPath(),
online: false
});
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watch(
context.SourcePath(context.JSDirName),
series(
JavaScript,
BrowserSync(syncer, "*.js")));
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watch(
context.SourcePath(context.StyleDirName, "**", "*.css"),
series(
Styles,
BrowserSync(syncer, "*.css")));
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watch(
context.SourcePath(context.AssetDirName),
series(
Assets,
BrowserSync(syncer, join(context.AssetDirName, "**", "*"))));
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watch(
context.SourcePath("**", "*.html"),
series(
WebPages,
BrowserSync(syncer, "*.html")));
}
});
});
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};