Move all click handlers to the App
This commit is contained in:
parent
80b55732e7
commit
30cbc40d38
1 changed files with 45 additions and 39 deletions
|
@ -1,6 +1,9 @@
|
|||
import { Constants } from "./Constants.js";
|
||||
|
||||
const saveGameKey = "connect-force-save";
|
||||
const newGameClass = "new-game";
|
||||
const saveGameClass = "save-game";
|
||||
const loadGameClass = "load-game";
|
||||
|
||||
/**
|
||||
* Gets a component which represents the specified {@link game `game`}.
|
||||
|
@ -20,20 +23,35 @@ export function App(game)
|
|||
{
|
||||
let target = /** @type {HTMLElement} */ (event.target);
|
||||
|
||||
for (let y = 0; y < game.board.length; y++)
|
||||
if (target.classList.contains(newGameClass))
|
||||
{
|
||||
let rowLength = game.board[y].length;
|
||||
|
||||
for (let x = 0; x < rowLength; x++)
|
||||
game.reset();
|
||||
}
|
||||
else if (target.classList.contains(saveGameClass))
|
||||
{
|
||||
localStorage.setItem(saveGameKey, JSON.stringify(game.dump()));
|
||||
}
|
||||
else if (target.classList.contains(loadGameClass))
|
||||
{
|
||||
game.load(JSON.parse(localStorage.getItem(saveGameKey)));
|
||||
}
|
||||
else
|
||||
{
|
||||
for (let y = 0; y < game.board.length; y++)
|
||||
{
|
||||
let node = document.querySelector(".board").children.item(y * rowLength + x);
|
||||
let rowLength = game.board[y].length;
|
||||
|
||||
if (node === target || node.contains(target))
|
||||
for (let x = 0; x < rowLength; x++)
|
||||
{
|
||||
if (game.addChip(x, y))
|
||||
let node = document.querySelector(".board").children.item(y * rowLength + x);
|
||||
|
||||
if (node === target || node.contains(target))
|
||||
{
|
||||
game.state.turnCount++;
|
||||
game.draw();
|
||||
if (game.addChip(x, y))
|
||||
{
|
||||
game.state.turnCount++;
|
||||
game.draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -123,41 +141,30 @@ export function MenuBar(game)
|
|||
{ className: "menu-bar" },
|
||||
[
|
||||
Button,
|
||||
{
|
||||
text: "New Game",
|
||||
attributes: {
|
||||
onclick: () =>
|
||||
{
|
||||
game.reset();
|
||||
}
|
||||
[
|
||||
"New Game",
|
||||
{
|
||||
className: newGameClass
|
||||
}
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
Button,
|
||||
{
|
||||
text: "Save Game",
|
||||
attributes: {
|
||||
onclick: () =>
|
||||
{
|
||||
localStorage.setItem(
|
||||
saveGameKey,
|
||||
JSON.stringify(game.dump()));
|
||||
}
|
||||
[
|
||||
"Save Game",
|
||||
{
|
||||
className: saveGameClass
|
||||
}
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
Button,
|
||||
{
|
||||
text: "Load Game",
|
||||
attributes: {
|
||||
onclick: () =>
|
||||
{
|
||||
game.load(JSON.parse(localStorage.getItem(saveGameKey)));
|
||||
}
|
||||
[
|
||||
"Load Game",
|
||||
{
|
||||
className: loadGameClass
|
||||
}
|
||||
}
|
||||
]
|
||||
]
|
||||
];
|
||||
}
|
||||
|
@ -165,17 +172,16 @@ export function MenuBar(game)
|
|||
/**
|
||||
* Renders a button.
|
||||
*
|
||||
* @param {{text: string, attributes: (Partial<HTMLElement> & Record<string, any>)}} data
|
||||
* @param {...ElementDescriptor[1][]} content
|
||||
* The settings of the button.
|
||||
*
|
||||
* @returns {NodeDescriptor}
|
||||
* The rendered element.
|
||||
*/
|
||||
export function Button(data)
|
||||
export function Button(content)
|
||||
{
|
||||
return [
|
||||
"button",
|
||||
data.attributes,
|
||||
data.text
|
||||
...content
|
||||
];
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue