Store game state in Game
class
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src/js/Game.js
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30
src/js/Game.js
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@ -0,0 +1,30 @@
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import { State } from "./State.js";
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/**
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* Represents a game.
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*/
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export class Game
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{
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/**
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* The state of the game.
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*
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* @type {State}
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*/
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#state;
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/**
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* Initializes a new instance of the {@link Game `Game`} class.
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*/
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constructor()
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{
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this.#state = new State();
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}
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/**
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* Gets the state of the game.
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*/
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get state()
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{
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return this.#state;
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}
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}
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@ -1,8 +1,33 @@
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/**
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/**
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* The state of the board.
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* Represents the state of a game.
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*/
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*/
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export const State = {
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export class State
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turnCount: 0,
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{
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/**
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* The board of the game.
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*
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* @type {Board}
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*/
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#board;
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/**
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* The number of turns that have been played.
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*/
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turnCount = 0;
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/**
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* Initializes a new instance of the {@link State `State`} class.
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*/
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constructor()
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{
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this.#board = /** @type {Board} */ (
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Array(6).fill("").map(
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() =>
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{
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return Array(7).fill(
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/** @type {CellOwner} */ (""));
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}));
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}
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/**
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/**
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* Gets the id of the current player.
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* Gets the id of the current player.
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@ -12,9 +37,13 @@ export const State = {
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get currentPlayer()
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get currentPlayer()
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{
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{
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return this.turnCount % 2 === 0 ? "r" : "b";
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return this.turnCount % 2 === 0 ? "r" : "b";
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},
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}
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board: /** @type {Board} */ (
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/**
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Array(6).fill("").map(
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* Gets the board of the game.
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() => (Array(7).fill(""))))
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*/
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};
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get board()
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{
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return this.#board;
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}
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}
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@ -1,14 +1,16 @@
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import { Constants } from "./Constants.js";
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import { Constants } from "./Constants.js";
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import { elt } from "./elt.js";
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import { elt } from "./elt.js";
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import { State } from "./State.js";
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/**
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/**
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* Initializes the game board.
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* Initializes the game board.
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*
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*
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* @param {string} id
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* @param {string} id
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* The id of the element to add the board to.
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* The id of the element to add the board to.
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*
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* @param {import("./Game.js").Game} game
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* The game that is being played.
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*/
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*/
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export function initializeBoard(id)
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export function initializeBoard(id, game)
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{
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{
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let board = document.getElementById(id);
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let board = document.getElementById(id);
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board.innerHTML = "";
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board.innerHTML = "";
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@ -19,7 +21,7 @@ export function initializeBoard(id)
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{
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{
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/** @type {Node[]} */
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/** @type {Node[]} */
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let children = [];
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let children = [];
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let playerId = State.board[i][j];
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let playerId = game.state.board[i][j];
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if (playerId !== "")
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if (playerId !== "")
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{
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{
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@ -39,9 +41,9 @@ export function initializeBoard(id)
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field.onclick = () =>
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field.onclick = () =>
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{
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{
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State.board[i][j] = State.currentPlayer;
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game.state.board[i][j] = game.state.currentPlayer;
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State.turnCount++;
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game.state.turnCount++;
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initializeBoard("board");
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initializeBoard("board", game);
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};
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};
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board.appendChild(field);
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board.appendChild(field);
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@ -1,11 +1,20 @@
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import { initializeBoard } from "./board.js";
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import { initializeBoard } from "./board.js";
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import { Game } from "./Game.js";
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/**
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* The game that is being played.
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*
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* @type {Game}
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*/
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let game;
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/**
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/**
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* Initializes the board.
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* Initializes the board.
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*/
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*/
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function initialize()
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function initialize()
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{
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{
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initializeBoard("board");
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game = new Game();
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initializeBoard("board", game);
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}
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}
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initialize();
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initialize();
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