Store the id of the board in the Game
class
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parent
f542319b43
commit
6faeae8b66
2 changed files with 18 additions and 10 deletions
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@ -15,10 +15,21 @@ export class Game
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#state;
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#state;
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/**
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/**
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* Initializes a new instance of the {@link Game `Game`} class.
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* The id of the element to add the board to.
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*
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* @type {string}
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*/
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*/
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constructor()
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id;
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/**
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* Initializes a new instance of the {@link Game `Game`} class.
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*
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* @param {string} id
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* The id of the element to add the board to.
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*/
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constructor(id)
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{
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{
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this.id = id;
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this.#state = new State();
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this.#state = new State();
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}
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}
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@ -40,13 +51,10 @@ export class Game
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/**
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/**
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* Initializes the game.
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* Initializes the game.
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*
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* @param {string} id
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* The id of the element to add the board to.
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*/
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*/
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initialize(id)
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initialize()
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{
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{
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let board = document.getElementById(id);
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let board = document.getElementById(this.id);
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board.innerHTML = "";
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board.innerHTML = "";
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for (let i = 0; i < 6; i++)
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for (let i = 0; i < 6; i++)
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@ -78,7 +86,7 @@ export class Game
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{
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{
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this.board[i][j] = this.state.currentPlayer;
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this.board[i][j] = this.state.currentPlayer;
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this.state.turnCount++;
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this.state.turnCount++;
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this.initialize(id);
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this.initialize();
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};
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};
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board.appendChild(field);
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board.appendChild(field);
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@ -12,8 +12,8 @@ let game;
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*/
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*/
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function initialize()
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function initialize()
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{
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{
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game = new Game();
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game = new Game("board");
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game.initialize("board");
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game.initialize();
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}
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}
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initialize();
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initialize();
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