Move all click events to Component.js
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1e47864ee2
commit
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4 changed files with 79 additions and 125 deletions
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@ -9,16 +9,5 @@
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<body>
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<div id="game">
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</div>
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<form class="menu-bar">
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<button class="button new-game">
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New Game
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</button>
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<button class="button save">
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Save Game
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</button>
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<button class="button load">
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Load Game
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</button>
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</form>
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</body>
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</html>
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@ -1,5 +1,7 @@
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import { Constants } from "./Constants.js";
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const saveGameKey = "connect-force-save";
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/**
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* Gets a component which represents the specified {@link game `game`}.
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*
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@ -48,7 +50,8 @@ export function App(game)
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game.winner ?
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`Player ${Constants.PLAYER_NAMES[game.winner]} wins!` :
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`It's player "${Constants.PLAYER_NAMES[game.currentPlayer]}"s turn`
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]
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],
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[MenuBar, game]
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];
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}
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@ -103,3 +106,76 @@ export function Field(field)
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[])
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];
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}
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/**
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* Renders a menu bar.
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*
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* @param {import("./Game.js").Game} game
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* The game controlled by the menu bar.
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*
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* @returns {NodeDescriptor}
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* The rendered element.
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*/
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export function MenuBar(game)
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{
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return [
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"div",
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{ className: "menu-bar" },
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[
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Button,
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{
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text: "New Game",
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attributes: {
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onclick: () =>
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{
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game.reset();
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}
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}
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}
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],
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[
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Button,
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{
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text: "Save Game",
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attributes: {
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onclick: () =>
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{
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localStorage.setItem(
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saveGameKey,
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JSON.stringify(game.dump()));
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}
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}
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}
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],
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[
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Button,
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{
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text: "Load Game",
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attributes: {
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onclick: () =>
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{
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game.load(JSON.parse(localStorage.getItem(saveGameKey)));
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}
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}
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}
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]
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];
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}
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/**
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* Renders a button.
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*
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* @param {{text: string, attributes: (Partial<HTMLElement> & Record<string, any>)}} data
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* The settings of the button.
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*
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* @returns {NodeDescriptor}
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* The rendered element.
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*/
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export function Button(data)
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{
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return [
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"button",
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data.attributes,
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data.text
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];
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}
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@ -1,69 +0,0 @@
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let testBoard = [
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["_", "_", "_", "_", "_", "_", "_"],
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["_", "_", "_", "_", "_", "_", "_"],
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["_", "_", "_", "_", "r", "_", "_"],
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["_", "_", "_", "r", "r", "b", "b"],
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["_", "_", "r", "b", "r", "r", "b"],
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["b", "b", "b", "r", "r", "b", "b"]
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];
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/**
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* Checks whether the specified {@link player `player`} is a winner according to the specified {@link board `board`}.
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*
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* @param {string} player
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* The player to check for.
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*
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* @param {string[][]} board
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* The board to check.
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*
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* @param {number} count
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* The number of chips which need to be set in a row.
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*
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* @param {number} width
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* The width of the board.
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*
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* @param {number} height
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* The height of the board.
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*
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* @returns {boolean}
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* A value indicating whether the specified {@link player `player`} did win.
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*/
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function connect4Winner(player, board, count = 4, width = 7, height = 6)
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{
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for (let yOffset = 0; yOffset <= 1; yOffset++)
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{
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for (let xOffset = (-1 * yOffset) + (1 - yOffset); xOffset <= 1; xOffset++)
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{
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let lowerBound = Math.max(0, xOffset * (count - 1) * -1);
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let upperBound = Math.min(width, width - (xOffset * (count - 1)));
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for (let y = 0; y < (height - yOffset * (count - 1)); y++)
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{
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for (let x = lowerBound; x < upperBound; x++)
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{
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/**
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* @type {string[]}
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*/
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let tokens = [];
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for (let index = 0; index < count; index++)
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{
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tokens.push(board[y + index * yOffset][x + index * xOffset]);
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}
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if (tokens.every((token) => token === player))
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{
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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module.exports = { connect4Winner };
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console.log(connect4Winner("r", testBoard));
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console.log(connect4Winner("b", testBoard));
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@ -7,30 +7,6 @@ import { Game } from "./Game.js";
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*/
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let game;
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const saveGameKey = "connect-force-save";
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/**
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* Gets the save button.
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*
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* @returns {HTMLButtonElement}
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* The save button.
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*/
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function getSaveButton()
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{
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return document.querySelector(".save");
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}
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/**
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* Gets the load button.
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*
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* @returns {HTMLButtonElement}
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* The load button.
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*/
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function getLoadButton()
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{
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return document.querySelector(".load");
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}
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/**
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* Initializes the board.
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*/
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@ -38,24 +14,6 @@ function initialize()
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{
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game = new Game("game");
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game.initialize();
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(/** @type {HTMLElement} */ (document.querySelector(".new-game"))).onclick = (event) =>
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{
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event.preventDefault();
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game.reset();
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};
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getSaveButton().onclick = async (event) =>
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{
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event.preventDefault();
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localStorage.setItem(saveGameKey, JSON.stringify(game.dump()));
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};
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getLoadButton().onclick = async (event) =>
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{
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event.preventDefault();
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game.load(JSON.parse(localStorage.getItem(saveGameKey)));
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};
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}
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initialize();
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