Repeatedly update game board
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This commit is contained in:
Manuel Thalmann 2022-12-08 15:08:02 +01:00
parent f36b60b2e4
commit 9c9504363d
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@ -1,3 +1,68 @@
import { initializeBoard } from "./board.js"; import { initializeBoard } from "./board.js";
import { State } from "./State.js";
/**
* Initializes the board.
*/
function initialize()
{
initializeBoard("board"); initializeBoard("board");
}
initialize();
/**
* Sleeps for the specified number of milliseconds.
*
* @param {number} ms
* The number of milliseconds to sleep.
*/
async function sleep(ms)
{
return new Promise((resolve) => setTimeout(resolve, ms));
}
(
async () =>
{
let counter = 0;
let tick = 0;
// eslint-disable-next-line no-constant-condition
while (true)
{
await sleep(1000 * (1 / 5));
let cycle = counter % 24;
if ((cycle <= 11) || ((cycle % 2) === 0))
{
tick = (tick % 18) + 1;
let rowId = Math.floor(Math.random() * State.length);
let fieldId = Math.floor(Math.random() * State[rowId].length);
/**
* @type {CellOwner}
*/
let owner;
switch (Math.floor(Math.random() * 3))
{
case 1:
owner = "r";
break;
case 2:
owner = "b";
break;
default:
owner = "";
break;
}
State[rowId][fieldId] = owner;
console.log(tick);
initialize();
}
counter++;
}
})();