Repeatedly update game board
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1 changed files with 66 additions and 1 deletions
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@ -1,3 +1,68 @@
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import { initializeBoard } from "./board.js";
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import { initializeBoard } from "./board.js";
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import { State } from "./State.js";
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initializeBoard("board");
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/**
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* Initializes the board.
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*/
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function initialize()
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{
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initializeBoard("board");
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}
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initialize();
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/**
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* Sleeps for the specified number of milliseconds.
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*
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* @param {number} ms
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* The number of milliseconds to sleep.
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*/
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async function sleep(ms)
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{
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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(
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async () =>
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{
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let counter = 0;
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let tick = 0;
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// eslint-disable-next-line no-constant-condition
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while (true)
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{
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await sleep(1000 * (1 / 5));
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let cycle = counter % 24;
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if ((cycle <= 11) || ((cycle % 2) === 0))
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{
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tick = (tick % 18) + 1;
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let rowId = Math.floor(Math.random() * State.length);
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let fieldId = Math.floor(Math.random() * State[rowId].length);
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/**
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* @type {CellOwner}
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*/
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let owner;
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switch (Math.floor(Math.random() * 3))
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{
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case 1:
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owner = "r";
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break;
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case 2:
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owner = "b";
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break;
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default:
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owner = "";
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break;
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}
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State[rowId][fieldId] = owner;
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console.log(tick);
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initialize();
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}
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counter++;
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}
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})();
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