Change states using SuiWeb
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This commit is contained in:
Manuel Thalmann 2022-12-15 22:42:57 +01:00
parent c15f5f57f9
commit da371fdca2
3 changed files with 34 additions and 61 deletions

View file

@ -1,4 +1,6 @@
import { Constants } from "./Constants.js"; import { Constants } from "./Constants.js";
import { Game } from "./Game.js";
import { useState } from "./SuiWeb.js";
const saveGameKey = "connect-force-save"; const saveGameKey = "connect-force-save";
const newGameClass = "new-game"; const newGameClass = "new-game";
@ -7,16 +9,15 @@ const loadGameClass = "load-game";
const undoClass = "undo-game"; const undoClass = "undo-game";
/** /**
* Gets a component which represents the specified {@link game `game`}. * Gets a component which represents game.
*
* @param {{game: import("./Game.js").Game }} game
* The game represented in this app.
* *
* @returns {NodeDescriptor} * @returns {NodeDescriptor}
* The rendered node. * The rendered node.
*/ */
export function App({ game }) export function App()
{ {
const [game, setGame] = /** @type {[Game, (updateFunction: (game: Game) => void) => void]} */ (useState("game", "game", new Game()));
return [ return [
"div", "div",
{ {
@ -26,7 +27,12 @@ export function App({ game })
if (target.classList.contains(newGameClass)) if (target.classList.contains(newGameClass))
{ {
game.reset(); setGame(
(game) =>
{
game.reset();
return game;
});
} }
else if (target.classList.contains(saveGameClass)) else if (target.classList.contains(saveGameClass))
{ {
@ -34,11 +40,21 @@ export function App({ game })
} }
else if (target.classList.contains(loadGameClass)) else if (target.classList.contains(loadGameClass))
{ {
game.load(JSON.parse(localStorage.getItem(saveGameKey))); setGame(
(game) =>
{
game.load(JSON.parse(localStorage.getItem(saveGameKey)));
return game;
});
} }
else if (target.classList.contains(undoClass)) else if (target.classList.contains(undoClass))
{ {
game.undo(); setGame(
(game) =>
{
game.undo();
return game;
});
} }
else else
{ {
@ -52,10 +68,12 @@ export function App({ game })
if (node === target || node.contains(target)) if (node === target || node.contains(target))
{ {
if (game.addChip(x, y)) setGame(
{ (game) =>
game.draw(); {
} game.addChip(x, y);
return game;
});
} }
} }
} }

View file

@ -1,6 +1,4 @@
import { App } from "./Components.js";
import { State } from "./State.js"; import { State } from "./State.js";
import { render } from "./SuiWeb.js";
/** /**
* Represents a game. * Represents a game.
@ -36,22 +34,11 @@ export class Game
*/ */
#state; #state;
/**
* The id of the element to add the board to.
*
* @type {string}
*/
id;
/** /**
* Initializes a new instance of the {@link Game `Game`} class. * Initializes a new instance of the {@link Game `Game`} class.
*
* @param {string} id
* The id of the element to add the board to.
*/ */
constructor(id) constructor()
{ {
this.id = id;
this.#state = State.create(Game.#width, Game.#height); this.#state = State.create(Game.#width, Game.#height);
} }
@ -153,16 +140,6 @@ export class Game
{ {
this.reset(); this.reset();
} }
this.draw();
}
/**
* Initializes the game.
*/
initialize()
{
this.draw();
} }
/** /**
@ -171,7 +148,6 @@ export class Game
reset() reset()
{ {
this.setState([], State.create(Game.#width, Game.#height)); this.setState([], State.create(Game.#width, Game.#height));
this.draw();
} }
/** /**
@ -185,20 +161,6 @@ export class Game
{ {
this.reset(); this.reset();
} }
else
{
this.draw();
}
}
/**
* Replaces the content of the board with the current state.
*/
draw()
{
let container = document.getElementById(this.id);
container.innerHTML = "";
render([App, { game: this }], container);
} }
/** /**

View file

@ -1,19 +1,12 @@
import { Game } from "./Game.js"; import { App } from "./Components.js";
import { render } from "./SuiWeb.js";
/**
* The game that is being played.
*
* @type {Game}
*/
let game;
/** /**
* Initializes the board. * Initializes the board.
*/ */
function initialize() function initialize()
{ {
game = new Game("game"); render([App], document.querySelector("#game"));
game.initialize();
} }
initialize(); initialize();