Store the current player in the State
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parent
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@ -1,8 +1,20 @@
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/**
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/**
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* The state of the board.
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* The state of the board.
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*
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* @type {Board}
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*/
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*/
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export const State = /** @type {Board} */ (
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export const State = {
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Array(6).fill("").map(
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turnCount: 0,
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() => (Array(7).fill(""))));
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/**
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* Gets the id of the current player.
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*
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* @type {CellOwner}
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*/
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get currentPlayer()
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{
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return this.turnCount % 2 === 0 ? "r" : "b";
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},
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board: /** @type {Board} */ (
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Array(6).fill("").map(
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() => (Array(7).fill(""))))
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};
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@ -19,7 +19,7 @@ export function initializeBoard(id)
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{
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{
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/** @type {Node[]} */
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/** @type {Node[]} */
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let children = [];
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let children = [];
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let playerId = State[i][j];
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let playerId = State.board[i][j];
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if (playerId !== "")
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if (playerId !== "")
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{
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{
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@ -30,13 +30,21 @@ export function initializeBoard(id)
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}));
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}));
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}
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}
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board.appendChild(
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let field = elt(
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elt(
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"div",
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"div",
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{
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{
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class: "field"
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class: "field"
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},
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},
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...children);
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...children));
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field.onclick = () =>
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{
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State.board[i][j] = State.currentPlayer;
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State.turnCount++;
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initializeBoard("board");
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};
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board.appendChild(field);
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}
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}
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}
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}
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}
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}
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