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d88e3a7ac8
Author | SHA1 | Date | |
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Manuel Thalmann | d88e3a7ac8 | ||
Manuel Thalmann | f0fb5a11fe | ||
Manuel Thalmann | 0794aaf8fb | ||
Manuel Thalmann | fb51f48a02 | ||
Manuel Thalmann | 391edbed72 | ||
Manuel Thalmann | be4956f360 | ||
Manuel Thalmann | 87f078da13 | ||
Manuel Thalmann | 2cf011ed03 | ||
Manuel Thalmann | 7950572ede | ||
Manuel Thalmann | ba28926219 | ||
Manuel Thalmann | 63bfb5375e | ||
Manuel Thalmann | 6faeae8b66 | ||
Manuel Thalmann | f542319b43 | ||
Manuel Thalmann | 5b46328d37 | ||
Manuel Thalmann | 8119440db0 |
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@ -7,7 +7,10 @@
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<script type="module" src="./js/main.js"></script>
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</head>
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<body>
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<div class="board" id="board">
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<div id="game">
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</div>
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<button class="button new-game">
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New Game
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</button>
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</body>
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</html>
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193
src/js/Game.js
Normal file
193
src/js/Game.js
Normal file
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@ -0,0 +1,193 @@
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import { Constants } from "./Constants.js";
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import { elt } from "./elt.js";
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import { State } from "./State.js";
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/**
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* Represents a game.
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*/
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export class Game
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{
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/**
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* The width of the board.
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*/
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static #width = 7;
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/**
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* The height of the board.
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*/
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static #height = 6;
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/**
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* The state of the game.
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*
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* @type {State}
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*/
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#state;
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/**
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* The actual board.
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*
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* @type {HTMLElement}
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*/
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#board;
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/**
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* The element containing a log message.
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*
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* @type {HTMLElement}
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*/
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#log;
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/**
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* The id of the element to add the board to.
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*
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* @type {string}
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*/
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id;
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/**
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* Initializes a new instance of the {@link Game `Game`} class.
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*
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* @param {string} id
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* The id of the element to add the board to.
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*/
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constructor(id)
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{
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this.id = id;
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this.#state = new State(Game.#width, Game.#height);
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}
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/**
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* Gets the state of the game.
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*/
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get state()
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{
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return this.#state;
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}
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/**
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* Gets the board of the game.
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*/
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get board()
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{
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return this.state.board;
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}
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/**
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* Initializes the game.
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*/
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initialize()
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{
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let container = document.getElementById(this.id);
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this.#board = elt(
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"div",
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{
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class: "board"
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});
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this.#log = elt(
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"div",
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{
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class: "log"
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});
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container.appendChild(this.#board);
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container.appendChild(this.#log);
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this.draw();
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}
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/**
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* Resets the game.
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*/
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reset()
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{
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this.#state = new State(Game.#width, Game.#height);
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this.draw();
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}
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/**
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* Replaces the content of the board with the current state.
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*/
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draw()
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{
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let board = this.#board;
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board.innerHTML = "";
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for (let y = 0; y < Game.#height; y++)
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{
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for (let x = 0; x < Game.#width; x++)
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{
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/** @type {Node[]} */
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let children = [];
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let playerId = this.board[y][x];
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if (playerId !== "")
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{
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children.push(
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elt(
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"div",
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{
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class: `piece ${Constants.PLAYER_NAMES[playerId]}`
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}));
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}
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let field = elt(
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"div",
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{
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class: "field"
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},
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...children);
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field.onclick = () =>
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{
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if (this.addChip(x, y))
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{
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this.state.turnCount++;
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this.draw();
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}
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};
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board.appendChild(field);
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}
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}
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board.appendChild(
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elt(
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"div",
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{
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style: "clear: both;"
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}));
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this.#log.className = "";
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this.#log.classList.add(this.state.currentPlayer);
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this.#log.innerHTML = "";
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this.#log.textContent = `It's player "${Constants.PLAYER_NAMES[this.state.currentPlayer]}"s turn`;
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}
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/**
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* Adds a chip to the board indicated by the {@link x `x`} and the {@link y `y`} coordinate.
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*
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* @param {number} x
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* The x coordinate to add the chip to.
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*
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* @param {number} y
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* The y coordinate to add the chip to.
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*
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* @returns {boolean}
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* A value indicating whether the chip could be added.
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*/
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addChip(x, y)
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{
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for (let i = Game.#height - 1; i >= 0; i--)
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{
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if (this.board[i][x] === "")
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{
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this.board[i][x] = this.state.currentPlayer;
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return true;
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}
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}
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return false;
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}
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}
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@ -1,8 +1,39 @@
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/**
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* The state of the board.
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* Represents the state of a game.
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*/
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export const State = {
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turnCount: 0,
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export class State
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{
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/**
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* The board of the game.
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*
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* @type {Board}
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*/
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#board;
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/**
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* The number of turns that have been played.
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*/
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turnCount = 0;
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/**
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* Initializes a new instance of the {@link State `State`} class.
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*
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* @param {number} width
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* The width of the board.
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*
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* @param {number} height
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* The height of the board.
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*/
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constructor(width, height)
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{
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this.#board = /** @type {Board} */ (
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Array(height).fill("").map(
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() =>
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{
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return Array(width).fill(
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/** @type {CellOwner} */ (""));
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}));
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}
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/**
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* Gets the id of the current player.
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@ -12,9 +43,13 @@ export const State = {
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get currentPlayer()
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{
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return this.turnCount % 2 === 0 ? "r" : "b";
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},
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}
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board: /** @type {Board} */ (
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Array(6).fill("").map(
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() => (Array(7).fill(""))))
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};
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/**
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* Gets the board of the game.
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*/
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get board()
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{
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return this.#board;
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}
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}
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@ -1,50 +0,0 @@
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import { Constants } from "./Constants.js";
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import { elt } from "./elt.js";
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import { State } from "./State.js";
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/**
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* Initializes the game board.
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*
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* @param {string} id
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* The id of the element to add the board to.
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*/
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export function initializeBoard(id)
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{
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let board = document.getElementById(id);
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board.innerHTML = "";
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for (let i = 0; i < 6; i++)
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{
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for (let j = 0; j < 7; j++)
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{
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/** @type {Node[]} */
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let children = [];
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let playerId = State.board[i][j];
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if (playerId !== "")
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{
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children.push(elt(
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"div",
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{
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class: `piece ${Constants.PLAYER_NAMES[playerId]}`
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}));
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}
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let field = elt(
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"div",
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{
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class: "field"
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},
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...children);
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field.onclick = () =>
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{
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State.board[i][j] = State.currentPlayer;
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State.turnCount++;
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initializeBoard("board");
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};
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board.appendChild(field);
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}
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}
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}
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@ -1,11 +1,24 @@
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import { initializeBoard } from "./board.js";
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import { Game } from "./Game.js";
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/**
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* The game that is being played.
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*
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* @type {Game}
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*/
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let game;
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/**
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* Initializes the board.
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*/
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function initialize()
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{
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initializeBoard("board");
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game = new Game("game");
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game.initialize();
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(/** @type {HTMLElement} */ (document.querySelector(".new-game"))).onclick = () =>
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{
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game.reset();
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};
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}
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initialize();
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11
src/js/types.d.ts
vendored
11
src/js/types.d.ts
vendored
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@ -6,16 +6,9 @@ type CellOwner = "" | "r" | "b";
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/**
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* Represents a row of the game field.
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*/
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type Row = [CellOwner, CellOwner, CellOwner, CellOwner, CellOwner, CellOwner, CellOwner];
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type Row = CellOwner[];
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/**
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* Represents a game board.
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*/
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type Board = [
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Row,
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Row,
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Row,
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Row,
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Row,
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Row
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];
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type Board = Row[];
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@ -4,7 +4,7 @@ div {
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.board {
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width: 84vw;
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margin: auto;
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margin: 10px auto;
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outline: 1px solid black;
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}
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