205 lines
4.4 KiB
JavaScript
205 lines
4.4 KiB
JavaScript
import { App } from "./Components.js";
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import { render } from "./SJDON.js";
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import { State } from "./State.js";
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/**
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* Represents a game.
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*/
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export class Game
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{
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/**
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* The number of chips required for a win.
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*/
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static #count = 4;
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/**
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* The width of the board.
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*/
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static #width = 7;
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/**
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* The height of the board.
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*/
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static #height = 6;
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/**
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* The state of the game.
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*
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* @type {State}
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*/
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#state;
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/**
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* The id of the element to add the board to.
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*
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* @type {string}
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*/
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id;
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/**
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* Initializes a new instance of the {@link Game `Game`} class.
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*
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* @param {string} id
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* The id of the element to add the board to.
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*/
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constructor(id)
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{
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this.id = id;
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this.#state = new State(Game.#width, Game.#height);
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}
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/**
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* Gets the state of the game.
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*/
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get state()
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{
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return this.#state;
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}
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/**
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* Gets the board of the game.
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*/
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get board()
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{
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return this.state.board;
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}
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/**
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* Gets the current player.
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*/
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get currentPlayer()
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{
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return this.state.currentPlayer;
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}
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/**
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* Gets the id of the player that is winning.
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*
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* @type {CellOwner}
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*/
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get winner()
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{
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for (let yOffset = 0; yOffset <= 1; yOffset++)
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{
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for (let xOffset = (yOffset === 1) ? -1 : 1; xOffset <= 1; xOffset++)
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{
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let lowerBound = Math.max(0, xOffset * (Game.#count - 1) * -1);
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let upperBound = Math.min(Game.#width, Game.#width - (xOffset * (Game.#count - 1)));
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for (let y = 0; y < (Game.#height - yOffset * (Game.#count - 1)); y++)
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{
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for (let x = lowerBound; x < upperBound; x++)
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{
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/**
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* @type {CellOwner[]}
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*/
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let tokens = [];
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for (let i = 0; i < Game.#count; i++)
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{
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tokens.push(this.board[y + i * yOffset][x + i * xOffset]);
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}
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let player = tokens[0];
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if (
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player !== "" &&
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tokens.every((token) => token === player))
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{
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return player;
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}
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}
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}
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}
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}
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return null;
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}
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/**
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* Dumps the state of the game.
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*
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* @returns {IState}
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* The JSON string representing the state.
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*/
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dump()
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{
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return {
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turnCount: this.state.turnCount,
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board: {
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...this.state.board
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}
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};
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}
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/**
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* Loads the game from the specified {@link data `data`}.
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*
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* @param {IState} data
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* The data to load.
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*/
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load(data)
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{
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this.state.turnCount = data.turnCount;
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this.state.board.splice(0);
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this.#state = new State(Game.#width, Game.#height);
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Object.assign(this.state.board, data.board);
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this.draw();
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}
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/**
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* Initializes the game.
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*/
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initialize()
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{
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this.draw();
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}
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/**
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* Resets the game.
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*/
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reset()
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{
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this.#state = new State(Game.#width, Game.#height);
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this.draw();
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}
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/**
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* Replaces the content of the board with the current state.
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*/
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draw()
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{
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let container = document.getElementById(this.id);
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container.innerHTML = "";
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render([App, this], container);
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}
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/**
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* Adds a chip to the board indicated by the {@link x `x`} and the {@link y `y`} coordinate.
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*
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* @param {number} x
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* The x coordinate to add the chip to.
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*
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* @param {number} y
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* The y coordinate to add the chip to.
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*
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* @returns {boolean}
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* A value indicating whether the chip could be added.
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*/
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addChip(x, y)
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{
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if (!this.winner)
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{
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for (let i = Game.#height - 1; i >= 0; i--)
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{
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if (this.board[i][x] === "")
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{
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this.board[i][x] = this.state.currentPlayer;
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return true;
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}
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}
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}
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return false;
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}
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}
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