2018-02-04 23:08:20 +00:00
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using ChocolArm64.Memory;
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2018-10-17 17:15:50 +00:00
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using Ryujinx.Common.Logging;
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2018-08-16 23:47:36 +00:00
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using Ryujinx.HLE.HOS.Ipc;
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2018-12-18 05:33:36 +00:00
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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2018-08-16 23:47:36 +00:00
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using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
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using Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu;
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using Ryujinx.HLE.HOS.Services.Nv.NvHostChannel;
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using Ryujinx.HLE.HOS.Services.Nv.NvHostCtrl;
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using Ryujinx.HLE.HOS.Services.Nv.NvMap;
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2018-02-04 23:08:20 +00:00
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using System;
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using System.Collections.Generic;
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2018-08-16 23:47:36 +00:00
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namespace Ryujinx.HLE.HOS.Services.Nv
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2018-02-04 23:08:20 +00:00
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{
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2018-09-18 23:36:43 +00:00
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class INvDrvServices : IpcService
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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private delegate int IoctlProcessor(ServiceCtx context, int cmd);
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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private Dictionary<int, ServiceProcessRequest> _commands;
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2018-02-25 04:34:16 +00:00
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2018-12-06 11:16:24 +00:00
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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2018-02-25 04:34:16 +00:00
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2018-12-06 11:16:24 +00:00
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private static Dictionary<string, IoctlProcessor> _ioctlProcessors =
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2018-12-05 00:52:39 +00:00
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new Dictionary<string, IoctlProcessor>()
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{
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2018-12-03 02:38:47 +00:00
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{ "/dev/nvhost-as-gpu", ProcessIoctlNvGpuAS },
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{ "/dev/nvhost-ctrl", ProcessIoctlNvHostCtrl },
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{ "/dev/nvhost-ctrl-gpu", ProcessIoctlNvGpuGpu },
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{ "/dev/nvhost-gpu", ProcessIoctlNvHostChannel },
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{ "/dev/nvhost-nvdec", ProcessIoctlNvHostChannel },
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{ "/dev/nvhost-vic", ProcessIoctlNvHostChannel },
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{ "/dev/nvmap", ProcessIoctlNvMap }
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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};
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2018-03-12 04:04:52 +00:00
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2018-12-05 00:52:39 +00:00
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public static GlobalStateTable Fds { get; private set; }
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2018-03-12 04:04:52 +00:00
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2018-12-06 11:16:24 +00:00
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private KEvent _event;
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2018-03-12 04:04:52 +00:00
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2018-12-06 11:16:24 +00:00
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public INvDrvServices(Horizon system)
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2018-02-25 04:34:16 +00:00
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{
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2018-12-06 11:16:24 +00:00
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_commands = new Dictionary<int, ServiceProcessRequest>()
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2018-02-25 04:34:16 +00:00
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{
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2018-05-25 21:33:09 +00:00
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{ 0, Open },
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{ 1, Ioctl },
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{ 2, Close },
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{ 3, Initialize },
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{ 4, QueryEvent },
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{ 8, SetClientPid },
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2018-07-15 03:04:46 +00:00
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{ 11, Ioctl },
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2018-05-25 21:33:09 +00:00
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{ 13, FinishInitialize }
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2018-03-12 04:04:52 +00:00
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};
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2018-12-06 11:16:24 +00:00
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_event = new KEvent(system);
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2018-03-19 18:58:46 +00:00
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}
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2018-03-12 04:04:52 +00:00
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2018-04-06 04:01:52 +00:00
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static INvDrvServices()
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2018-03-19 18:58:46 +00:00
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{
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Fds = new GlobalStateTable();
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2018-02-25 04:34:16 +00:00
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}
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2018-12-06 11:16:24 +00:00
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public long Open(ServiceCtx context)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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long namePtr = context.Request.SendBuff[0].Position;
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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string name = MemoryHelper.ReadAsciiString(context.Memory, namePtr);
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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int fd = Fds.Add(context.Process, new NvFd(name));
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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context.ResponseData.Write(fd);
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context.ResponseData.Write(0);
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2018-02-04 23:08:20 +00:00
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return 0;
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}
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2018-12-06 11:16:24 +00:00
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public long Ioctl(ServiceCtx context)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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int fd = context.RequestData.ReadInt32();
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int cmd = context.RequestData.ReadInt32();
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2018-04-05 00:01:36 +00:00
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2018-12-06 11:16:24 +00:00
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NvFd fdData = Fds.GetData<NvFd>(context.Process, fd);
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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int result;
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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if (_ioctlProcessors.TryGetValue(fdData.Name, out IoctlProcessor process))
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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result = process(context, cmd);
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2018-02-04 23:08:20 +00:00
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}
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else
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{
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2018-12-06 11:16:24 +00:00
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throw new NotImplementedException($"{fdData.Name} {cmd:x4}");
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2018-02-04 23:08:20 +00:00
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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//TODO: Verify if the error codes needs to be translated.
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2018-12-06 11:16:24 +00:00
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context.ResponseData.Write(result);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return 0;
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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public long Close(ServiceCtx context)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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int fd = context.RequestData.ReadInt32();
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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Fds.Delete(context.Process, fd);
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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context.ResponseData.Write(0);
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2018-02-04 23:08:20 +00:00
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return 0;
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}
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2018-12-06 11:16:24 +00:00
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public long Initialize(ServiceCtx context)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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long transferMemSize = context.RequestData.ReadInt64();
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int transferMemHandle = context.Request.HandleDesc.ToCopy[0];
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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NvMapIoctl.InitializeNvMap(context);
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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context.ResponseData.Write(0);
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2018-03-20 15:18:25 +00:00
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2018-02-04 23:08:20 +00:00
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return 0;
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}
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2018-12-06 11:16:24 +00:00
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public long QueryEvent(ServiceCtx context)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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int fd = context.RequestData.ReadInt32();
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int eventId = context.RequestData.ReadInt32();
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2018-02-04 23:08:20 +00:00
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2018-03-19 18:58:46 +00:00
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//TODO: Use Fd/EventId, different channels have different events.
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2018-12-06 11:16:24 +00:00
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if (context.Process.HandleTable.GenerateHandle(_event.ReadableEvent, out int handle) != KernelResult.Success)
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2018-09-23 18:11:46 +00:00
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{
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throw new InvalidOperationException("Out of handles!");
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}
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2018-03-19 18:58:46 +00:00
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2018-12-06 11:16:24 +00:00
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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context.ResponseData.Write(0);
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2018-02-04 23:08:20 +00:00
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return 0;
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}
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2018-12-06 11:16:24 +00:00
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public long SetClientPid(ServiceCtx context)
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2018-02-06 23:28:32 +00:00
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{
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2018-12-06 11:16:24 +00:00
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long pid = context.RequestData.ReadInt64();
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2018-02-06 23:28:32 +00:00
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2018-12-06 11:16:24 +00:00
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context.ResponseData.Write(0);
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2018-02-06 23:28:32 +00:00
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return 0;
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}
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2018-06-02 23:40:26 +00:00
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2018-12-06 11:16:24 +00:00
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public long FinishInitialize(ServiceCtx context)
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2018-05-25 21:33:09 +00:00
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{
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2018-10-17 17:15:50 +00:00
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Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
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2018-05-25 21:33:09 +00:00
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return 0;
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}
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2018-02-06 23:28:32 +00:00
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2018-12-06 11:16:24 +00:00
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private static int ProcessIoctlNvGpuAS(ServiceCtx context, int cmd)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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return ProcessIoctl(context, cmd, NvGpuASIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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private static int ProcessIoctlNvHostCtrl(ServiceCtx context, int cmd)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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return ProcessIoctl(context, cmd, NvHostCtrlIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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private static int ProcessIoctlNvGpuGpu(ServiceCtx context, int cmd)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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return ProcessIoctl(context, cmd, NvGpuGpuIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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private static int ProcessIoctlNvHostChannel(ServiceCtx context, int cmd)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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return ProcessIoctl(context, cmd, NvHostChannelIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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private static int ProcessIoctlNvMap(ServiceCtx context, int cmd)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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return ProcessIoctl(context, cmd, NvMapIoctl.ProcessIoctl);
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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private static int ProcessIoctl(ServiceCtx context, int cmd, IoctlProcessor processor)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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if (CmdIn(cmd) && context.Request.GetBufferType0x21().Position == 0)
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2018-02-04 23:08:20 +00:00
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{
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2018-10-17 17:15:50 +00:00
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Logger.PrintError(LogClass.ServiceNv, "Input buffer is null!");
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2018-04-05 00:01:36 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return NvResult.InvalidInput;
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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if (CmdOut(cmd) && context.Request.GetBufferType0x22().Position == 0)
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2018-02-04 23:08:20 +00:00
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{
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2018-10-17 17:15:50 +00:00
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Logger.PrintError(LogClass.ServiceNv, "Output buffer is null!");
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2018-04-05 00:01:36 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return NvResult.InvalidInput;
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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return processor(context, cmd);
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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private static bool CmdIn(int cmd)
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2018-03-06 20:27:50 +00:00
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{
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2018-12-06 11:16:24 +00:00
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return ((cmd >> 30) & 1) != 0;
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2018-03-06 20:27:50 +00:00
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}
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2018-12-06 11:16:24 +00:00
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private static bool CmdOut(int cmd)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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return ((cmd >> 31) & 1) != 0;
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2018-02-04 23:08:20 +00:00
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}
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2018-12-06 11:16:24 +00:00
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public static void UnloadProcess(KProcess process)
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2018-02-04 23:08:20 +00:00
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{
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2018-12-06 11:16:24 +00:00
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Fds.DeleteProcess(process);
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2018-03-12 04:04:52 +00:00
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2018-12-06 11:16:24 +00:00
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NvGpuASIoctl.UnloadProcess(process);
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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NvHostChannelIoctl.UnloadProcess(process);
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2018-07-15 03:04:46 +00:00
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2018-12-06 11:16:24 +00:00
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NvHostCtrlIoctl.UnloadProcess(process);
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2018-02-04 23:08:20 +00:00
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2018-12-06 11:16:24 +00:00
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NvMapIoctl.UnloadProcess(process);
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2018-02-04 23:08:20 +00:00
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}
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}
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2018-05-25 21:33:09 +00:00
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}
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