2024-05-18 22:54:55 +00:00
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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enum ComponentType
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{
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Float,
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SignedInteger,
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UnsignedInteger,
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}
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[SupportedOSPlatform("macos")]
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class HelperShader : IDisposable
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{
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private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders";
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2024-05-19 00:40:37 +00:00
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private readonly Pipeline _pipeline;
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2024-05-18 22:54:55 +00:00
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private MTLDevice _device;
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private readonly IProgram _programColorBlit;
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private readonly IProgram _programColorClearF;
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private readonly IProgram _programColorClearSI;
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private readonly IProgram _programColorClearUI;
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private readonly IProgram _programDepthStencilClear;
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public HelperShader(MTLDevice device, Pipeline pipeline)
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{
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_device = device;
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_pipeline = pipeline;
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var blitSource = ReadMsl("Blit.metal");
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_programColorBlit = new Program(
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[
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new ShaderSource(blitSource, ShaderStage.Fragment, TargetLanguage.Msl),
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new ShaderSource(blitSource, ShaderStage.Vertex, TargetLanguage.Msl)
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], device);
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// var colorClearFSource = ReadMsl("ColorClearF.metal");
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// _programColorClearF = new Program(
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// [
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// new ShaderSource(colorClearFSource, ShaderStage.Fragment, TargetLanguage.Msl),
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// new ShaderSource(colorClearFSource, ShaderStage.Vertex, TargetLanguage.Msl)
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// ], device);
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//
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// var colorClearSiSource = ReadMsl("ColorClearSI.metal");
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// _programColorClearSI = new Program(
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// [
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// new ShaderSource(colorClearSiSource, ShaderStage.Fragment, TargetLanguage.Msl),
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// new ShaderSource(colorClearSiSource, ShaderStage.Vertex, TargetLanguage.Msl)
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// ], device);
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//
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// var colorClearUiSource = ReadMsl("ColorClearUI.metal");
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// _programColorClearUI = new Program(
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// [
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// new ShaderSource(colorClearUiSource, ShaderStage.Fragment, TargetLanguage.Msl),
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// new ShaderSource(colorClearUiSource, ShaderStage.Vertex, TargetLanguage.Msl)
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// ], device);
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//
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// var depthStencilClearSource = ReadMsl("DepthStencilClear.metal");
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// _programDepthStencilClear = new Program(
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// [
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// new ShaderSource(depthStencilClearSource, ShaderStage.Fragment, TargetLanguage.Msl),
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// new ShaderSource(depthStencilClearSource, ShaderStage.Vertex, TargetLanguage.Msl)
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// ], device);
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}
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private static string ReadMsl(string fileName)
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{
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return EmbeddedResources.ReadAllText(string.Join('/', ShadersSourcePath, fileName));
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}
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public void BlitColor(
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ITexture source,
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ITexture destination)
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{
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var sampler = _device.NewSamplerState(new MTLSamplerDescriptor
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{
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MinFilter = MTLSamplerMinMagFilter.Nearest,
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MagFilter = MTLSamplerMinMagFilter.Nearest,
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MipFilter = MTLSamplerMipFilter.NotMipmapped
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});
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_pipeline.SetProgram(_programColorBlit);
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_pipeline.SetRenderTargets([destination], null);
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, source, new Sampler(sampler));
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.Triangles);
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_pipeline.Draw(6, 1, 0, 0);
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_pipeline.Finish();
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}
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public void ClearColor(
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Texture dst,
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uint componentMask,
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int dstWidth,
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int dstHeight,
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ComponentType type,
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Rectangle<int> scissor)
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{
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Span<Viewport> viewports = stackalloc Viewport[1];
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viewports[0] = new Viewport(
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new Rectangle<float>(0, 0, dstWidth, dstHeight),
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ViewportSwizzle.PositiveX,
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ViewportSwizzle.PositiveY,
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ViewportSwizzle.PositiveZ,
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ViewportSwizzle.PositiveW,
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0f,
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1f);
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IProgram program;
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if (type == ComponentType.SignedInteger)
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{
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program = _programColorClearSI;
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}
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else if (type == ComponentType.UnsignedInteger)
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{
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program = _programColorClearUI;
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}
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else
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{
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program = _programColorClearF;
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}
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_pipeline.SetProgram(program);
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// _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
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_pipeline.SetRenderTargetColorMasks([componentMask]);
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_pipeline.SetViewports(viewports);
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_pipeline.SetScissors([scissor]);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Finish();
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}
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public void ClearDepthStencil(
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Texture dst,
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float depthValue,
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bool depthMask,
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int stencilValue,
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int stencilMask,
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int dstWidth,
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int dstHeight,
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Rectangle<int> scissor)
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{
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Span<Viewport> viewports = stackalloc Viewport[1];
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viewports[0] = new Viewport(
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new Rectangle<float>(0, 0, dstWidth, dstHeight),
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ViewportSwizzle.PositiveX,
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ViewportSwizzle.PositiveY,
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ViewportSwizzle.PositiveZ,
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ViewportSwizzle.PositiveW,
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0f,
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1f);
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_pipeline.SetProgram(_programDepthStencilClear);
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// _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
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_pipeline.SetViewports(viewports);
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_pipeline.SetScissors([scissor]);
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
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_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
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_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask));
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_pipeline.Draw(4, 1, 0, 0);
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_pipeline.Finish();
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}
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private static StencilTestDescriptor CreateStencilTestDescriptor(
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bool enabled,
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int refValue = 0,
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int compareMask = 0xff,
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int writeMask = 0xff)
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{
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return new StencilTestDescriptor(
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enabled,
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CompareOp.Always,
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StencilOp.Replace,
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StencilOp.Replace,
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StencilOp.Replace,
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refValue,
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compareMask,
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writeMask,
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CompareOp.Always,
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StencilOp.Replace,
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StencilOp.Replace,
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StencilOp.Replace,
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refValue,
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compareMask,
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writeMask);
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}
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public void Dispose()
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{
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_programColorBlit.Dispose();
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_programColorClearF.Dispose();
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_programColorClearSI.Dispose();
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_programColorClearUI.Dispose();
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_programDepthStencilClear.Dispose();
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_pipeline.Dispose();
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}
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}
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}
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