Ryujinx/Ryujinx.HLE/Debugger/IDebuggableProcess.cs

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using Ryujinx.Memory;
namespace Ryujinx.HLE.Debugger
{
public interface IDebuggableProcess
{
public void DebugStopAllThreads();
public long[] DebugGetThreadUids();
public ARMeilleure.State.ExecutionContext DebugGetThreadContext(long threadUid);
public IVirtualMemoryManager CpuMemory { get; }
}
}