Ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Msl/Instructions/InstGenCall.cs

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using Ryujinx.Graphics.Shader.StructuredIr;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
static class InstGenCall
{
public static string Call(CodeGenContext context, AstOperation operation)
{
AstOperand funcId = (AstOperand)operation.GetSource(0);
var functon = context.GetFunction(funcId.Value);
int argCount = operation.SourcesCount - 1;
int additionalArgCount = CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0);
string[] args = new string[argCount + additionalArgCount];
// Additional arguments
if (context.Definitions.Stage != ShaderStage.Compute)
{
args[0] = "in";
args[1] = "constant_buffers";
args[2] = "storage_buffers";
}
else
{
args[0] = "constant_buffers";
args[1] = "storage_buffers";
}
int argIndex = additionalArgCount;
for (int i = 0; i < argCount; i++)
{
args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), functon.GetArgumentType(i));
}
return $"{functon.Name}({string.Join(", ", args)})";
}
}
}