Ryujinx/Ryujinx.HLE/Hid/HidEmulatedDevices.cs

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2018-08-10 05:21:43 +00:00
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.HLE.Input
{
public class HidEmulatedDevices
{
public struct EmulatedDevices
{
public int Handheld;
public int Player1;
public int Player2;
public int Player3;
public int Player4;
public int Player5;
public int Player6;
public int Player7;
public int Player8;
public int PlayerUnknown;
};
public static EmulatedDevices Devices;
}
}