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78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.Memory
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{
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray128 : IArray<byte>
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{
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private const int Size = 128;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray256 : IArray<byte>
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{
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private const int Size = 256;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray512 : IArray<byte>
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{
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private const int Size = 512;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray1024 : IArray<byte>
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{
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private const int Size = 1024;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray2048 : IArray<byte>
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{
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private const int Size = 2048;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray4096 : IArray<byte>
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{
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private const int Size = 4096;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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}
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