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49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
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using System.IO;
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namespace Ryujinx.Common.Utilities
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{
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public static class FileSystemUtils
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{
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public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
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{
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// Get information about the source directory
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var dir = new DirectoryInfo(sourceDir);
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// Check if the source directory exists
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if (!dir.Exists)
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{
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throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
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}
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// Cache directories before we start copying
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DirectoryInfo[] dirs = dir.GetDirectories();
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// Create the destination directory
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Directory.CreateDirectory(destinationDir);
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// Get the files in the source directory and copy to the destination directory
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foreach (FileInfo file in dir.GetFiles())
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{
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string targetFilePath = Path.Combine(destinationDir, file.Name);
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file.CopyTo(targetFilePath);
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}
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// If recursive and copying subdirectories, recursively call this method
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if (recursive)
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{
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foreach (DirectoryInfo subDir in dirs)
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{
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string newDestinationDir = Path.Combine(destinationDir, subDir.Name);
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CopyDirectory(subDir.FullName, newDestinationDir, true);
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}
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}
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}
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public static void MoveDirectory(string sourceDir, string destinationDir)
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{
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CopyDirectory(sourceDir, destinationDir, true);
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Directory.Delete(sourceDir, true);
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}
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}
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}
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