2024-04-07 21:25:55 +00:00
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using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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/// <summary>
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/// Threaded representation of a image array.
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/// </summary>
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class ThreadedImageArray : IImageArray
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{
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private readonly ThreadedRenderer _renderer;
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public IImageArray Base;
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public ThreadedImageArray(ThreadedRenderer renderer)
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{
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_renderer = renderer;
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}
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private TableRef<T> Ref<T>(T reference)
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{
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return new TableRef<T>(_renderer, reference);
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}
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2024-06-03 01:40:28 +00:00
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public void Dispose()
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{
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_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
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_renderer.QueueCommand();
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}
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2024-04-07 21:25:55 +00:00
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public void SetImages(int index, ITexture[] images)
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{
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_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
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_renderer.QueueCommand();
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}
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}
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}
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