2023-12-04 13:17:13 +00:00
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using Ryujinx.Common.Logging;
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2020-10-20 22:03:20 +00:00
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using Ryujinx.Graphics.GAL;
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2024-09-17 18:52:30 +00:00
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using Ryujinx.Graphics.Gpu.Image;
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2020-10-20 22:03:20 +00:00
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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/// <summary>
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/// Shader texture properties conversion methods.
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/// </summary>
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static class ShaderTexture
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{
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/// <summary>
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/// Gets a texture target from a sampler type.
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/// </summary>
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/// <param name="type">Sampler type</param>
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/// <returns>Texture target value</returns>
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public static Target GetTarget(SamplerType type)
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{
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2024-04-07 21:25:55 +00:00
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type &= ~SamplerType.Shadow;
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2020-10-20 22:03:20 +00:00
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switch (type)
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{
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case SamplerType.Texture1D:
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return Target.Texture1D;
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case SamplerType.TextureBuffer:
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return Target.TextureBuffer;
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case SamplerType.Texture1D | SamplerType.Array:
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return Target.Texture1DArray;
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case SamplerType.Texture2D:
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return Target.Texture2D;
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case SamplerType.Texture2D | SamplerType.Array:
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return Target.Texture2DArray;
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case SamplerType.Texture2D | SamplerType.Multisample:
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return Target.Texture2DMultisample;
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case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
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return Target.Texture2DMultisampleArray;
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case SamplerType.Texture3D:
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return Target.Texture3D;
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case SamplerType.TextureCube:
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return Target.Cubemap;
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case SamplerType.TextureCube | SamplerType.Array:
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return Target.CubemapArray;
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}
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Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
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return Target.Texture2D;
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}
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/// <summary>
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/// Gets a texture format from a shader image format.
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/// </summary>
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/// <param name="format">Shader image format</param>
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/// <returns>Texture format</returns>
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2024-09-17 18:52:30 +00:00
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public static FormatInfo GetFormatInfo(TextureFormat format)
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2020-10-20 22:03:20 +00:00
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{
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return format switch
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{
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2023-07-02 00:47:54 +00:00
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#pragma warning disable IDE0055 // Disable formatting
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2024-09-17 18:52:30 +00:00
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TextureFormat.R8Unorm => new(Format.R8Unorm, 1, 1, 1, 1),
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TextureFormat.R8Snorm => new(Format.R8Snorm, 1, 1, 1, 1),
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TextureFormat.R8Uint => new(Format.R8Uint, 1, 1, 1, 1),
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TextureFormat.R8Sint => new(Format.R8Sint, 1, 1, 1, 1),
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TextureFormat.R16Float => new(Format.R16Float, 1, 1, 2, 1),
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TextureFormat.R16Unorm => new(Format.R16Unorm, 1, 1, 2, 1),
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TextureFormat.R16Snorm => new(Format.R16Snorm, 1, 1, 2, 1),
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TextureFormat.R16Uint => new(Format.R16Uint, 1, 1, 2, 1),
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TextureFormat.R16Sint => new(Format.R16Sint, 1, 1, 2, 1),
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TextureFormat.R32Float => new(Format.R32Float, 1, 1, 4, 1),
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TextureFormat.R32Uint => new(Format.R32Uint, 1, 1, 4, 1),
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TextureFormat.R32Sint => new(Format.R32Sint, 1, 1, 4, 1),
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TextureFormat.R8G8Unorm => new(Format.R8G8Unorm, 1, 1, 2, 2),
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TextureFormat.R8G8Snorm => new(Format.R8G8Snorm, 1, 1, 2, 2),
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TextureFormat.R8G8Uint => new(Format.R8G8Uint, 1, 1, 2, 2),
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TextureFormat.R8G8Sint => new(Format.R8G8Sint, 1, 1, 2, 2),
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TextureFormat.R16G16Float => new(Format.R16G16Float, 1, 1, 4, 2),
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TextureFormat.R16G16Unorm => new(Format.R16G16Unorm, 1, 1, 4, 2),
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TextureFormat.R16G16Snorm => new(Format.R16G16Snorm, 1, 1, 4, 2),
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TextureFormat.R16G16Uint => new(Format.R16G16Uint, 1, 1, 4, 2),
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TextureFormat.R16G16Sint => new(Format.R16G16Sint, 1, 1, 4, 2),
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TextureFormat.R32G32Float => new(Format.R32G32Float, 1, 1, 8, 2),
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TextureFormat.R32G32Uint => new(Format.R32G32Uint, 1, 1, 8, 2),
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TextureFormat.R32G32Sint => new(Format.R32G32Sint, 1, 1, 8, 2),
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TextureFormat.R8G8B8A8Unorm => new(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
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TextureFormat.R8G8B8A8Snorm => new(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
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TextureFormat.R8G8B8A8Uint => new(Format.R8G8B8A8Uint, 1, 1, 4, 4),
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TextureFormat.R8G8B8A8Sint => new(Format.R8G8B8A8Sint, 1, 1, 4, 4),
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TextureFormat.R16G16B16A16Float => new(Format.R16G16B16A16Float, 1, 1, 8, 4),
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TextureFormat.R16G16B16A16Unorm => new(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
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TextureFormat.R16G16B16A16Snorm => new(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
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TextureFormat.R16G16B16A16Uint => new(Format.R16G16B16A16Uint, 1, 1, 8, 4),
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TextureFormat.R16G16B16A16Sint => new(Format.R16G16B16A16Sint, 1, 1, 8, 4),
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TextureFormat.R32G32B32A32Float => new(Format.R32G32B32A32Float, 1, 1, 16, 4),
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TextureFormat.R32G32B32A32Uint => new(Format.R32G32B32A32Uint, 1, 1, 16, 4),
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TextureFormat.R32G32B32A32Sint => new(Format.R32G32B32A32Sint, 1, 1, 16, 4),
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TextureFormat.R10G10B10A2Unorm => new(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
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TextureFormat.R10G10B10A2Uint => new(Format.R10G10B10A2Uint, 1, 1, 4, 4),
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TextureFormat.R11G11B10Float => new(Format.R11G11B10Float, 1, 1, 4, 3),
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_ => FormatInfo.Invalid,
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2023-07-02 00:47:54 +00:00
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#pragma warning restore IDE0055
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2020-10-20 22:03:20 +00:00
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};
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}
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}
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}
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