2018-06-24 00:39:25 +00:00
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalShader
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{
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void Create(IGalMemory Memory, long Key, GalShaderType Type);
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2018-06-28 02:55:08 +00:00
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void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
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2018-06-24 00:39:25 +00:00
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
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void SetConstBuffer(long Key, int Cbuf, byte[] Data);
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void EnsureTextureBinding(string UniformName, int Value);
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void SetFlip(float X, float Y);
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void Bind(long Key);
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2018-07-14 16:08:39 +00:00
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void Unbind(GalShaderType Type);
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2018-06-24 00:39:25 +00:00
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void BindProgram();
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}
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}
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