Ryujinx/src/Ryujinx.Tests/Graphics/AstcDecoderTests.cs

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using NUnit.Framework;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Texture.Astc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ryujinx.Tests.Graphics
{
public class AstcDecoderTests
{
[SetUp]
public void SetupFixture()
{
}
[Test]
public void _Test()
{
var inputData = GetTestData();
var outputBuffer = new Memory<byte>();
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GraphicsConfig.EnableTextureRecompression = false;
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AstcDecoder.TryDecodeToRgba8P()
AstcDecoder target = new AstcDecoder();
}
private ReadOnlyMemory<byte> GetTestData();
}
}