mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-19 21:20:17 +00:00
60 lines
2.7 KiB
C#
60 lines
2.7 KiB
C#
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using SharpMetal.Foundation;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class HelperShaders
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{
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private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/HelperShadersSource.metal";
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public HelperShader BlitShader;
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public HelperShaders(MTLDevice device)
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{
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var error = new NSError(IntPtr.Zero);
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var shaderSource = EmbeddedResources.ReadAllText(ShadersSourcePath);
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var library = device.NewLibrary(StringHelper.NSString(shaderSource), new(IntPtr.Zero), ref error);
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if (error != IntPtr.Zero)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Library: {StringHelper.String(error.LocalizedDescription)}");
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}
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BlitShader = new HelperShader(device, library, "vertexBlit", "fragmentBlit");
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}
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}
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[SupportedOSPlatform("macos")]
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public struct HelperShader
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{
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private MTLRenderPipelineState _pipelineState;
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public static implicit operator MTLRenderPipelineState(HelperShader shader) => shader._pipelineState;
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public HelperShader(MTLDevice device, MTLLibrary library, string vertex, string fragment)
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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renderPipelineDescriptor.VertexFunction = library.NewFunction(StringHelper.NSString(vertex));;
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renderPipelineDescriptor.FragmentFunction = library.NewFunction(StringHelper.NSString(fragment));
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renderPipelineDescriptor.ColorAttachments.Object(0).SetBlendingEnabled(true);
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renderPipelineDescriptor.ColorAttachments.Object(0).PixelFormat = MTLPixelFormat.BGRA8Unorm;
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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renderPipelineDescriptor.ColorAttachments.Object(0).DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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var error = new NSError(IntPtr.Zero);
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_pipelineState = device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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if (error != IntPtr.Zero)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
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}
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}
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}
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}
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