2021-08-12 06:09:56 +00:00
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.GAL
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{
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public struct ShaderBindings
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{
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public IReadOnlyCollection<int> UniformBufferBindings { get; }
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public IReadOnlyCollection<int> StorageBufferBindings { get; }
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public IReadOnlyCollection<int> TextureBindings { get; }
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public IReadOnlyCollection<int> ImageBindings { get; }
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public ShaderBindings(
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IReadOnlyCollection<int> uniformBufferBindings,
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IReadOnlyCollection<int> storageBufferBindings,
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IReadOnlyCollection<int> textureBindings,
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2022-06-03 02:51:27 +00:00
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IReadOnlyCollection<int> imageBindings)
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2021-08-12 06:09:56 +00:00
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{
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UniformBufferBindings = uniformBufferBindings;
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StorageBufferBindings = storageBufferBindings;
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TextureBindings = textureBindings;
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ImageBindings = imageBindings;
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}
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}
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}
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