Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs

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2021-08-12 06:09:56 +00:00
using System;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
struct TextureMeta : IEquatable<TextureMeta>
{
public int CbufSlot { get; }
public int Handle { get; }
public TextureFormat Format { get; }
public SamplerType Type { get; }
public TextureMeta(int cbufSlot, int handle, TextureFormat format, SamplerType type)
{
CbufSlot = cbufSlot;
Handle = handle;
Format = format;
Type = type;
}
public override bool Equals(object obj)
{
return obj is TextureMeta other && Equals(other);
}
public bool Equals(TextureMeta other)
{
return Handle == other.Handle && Type == other.Type;
}
public override int GetHashCode()
{
return HashCode.Combine(Handle, Type);
}
}
}