NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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using ChocolArm64.Memory;
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2018-10-17 17:15:50 +00:00
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using Ryujinx.Common.Logging;
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2018-09-08 17:51:50 +00:00
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using Ryujinx.Graphics.Memory;
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2018-12-18 05:33:36 +00:00
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using Ryujinx.HLE.HOS.Kernel.Process;
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2018-08-16 23:47:36 +00:00
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using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
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2018-12-03 02:38:47 +00:00
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using Ryujinx.HLE.HOS.Services.Nv.NvMap;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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using System;
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2018-07-15 03:04:46 +00:00
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using System.Collections.Concurrent;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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2018-08-16 23:47:36 +00:00
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namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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{
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class NvHostChannelIoctl
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{
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2018-12-06 11:16:24 +00:00
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private static ConcurrentDictionary<KProcess, NvChannel> _channels;
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2018-07-15 03:04:46 +00:00
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static NvHostChannelIoctl()
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{
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2018-12-06 11:16:24 +00:00
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_channels = new ConcurrentDictionary<KProcess, NvChannel>();
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2018-07-15 03:04:46 +00:00
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}
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2018-12-06 11:16:24 +00:00
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public static int ProcessIoctl(ServiceCtx context, int cmd)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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{
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2018-12-06 11:16:24 +00:00
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switch (cmd & 0xffff)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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{
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2018-12-06 11:16:24 +00:00
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case 0x0001: return Submit (context);
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case 0x0002: return GetSyncpoint (context);
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case 0x0003: return GetWaitBase (context);
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case 0x0009: return MapBuffer (context);
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case 0x000a: return UnmapBuffer (context);
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case 0x4714: return SetUserData (context);
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case 0x4801: return SetNvMap (context);
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case 0x4803: return SetTimeout (context);
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case 0x4808: return SubmitGpfifo (context);
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case 0x4809: return AllocObjCtx (context);
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case 0x480b: return ZcullBind (context);
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case 0x480c: return SetErrorNotifier (context);
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case 0x480d: return SetPriority (context);
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case 0x481a: return AllocGpfifoEx2 (context);
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case 0x481b: return KickoffPbWithAttr(context);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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}
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2018-12-06 11:16:24 +00:00
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throw new NotImplementedException(cmd.ToString("x8"));
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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}
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2018-12-06 11:16:24 +00:00
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private static int Submit(ServiceCtx context)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvHostChannelSubmit args = MemoryHelper.Read<NvHostChannelSubmit>(context.Memory, inputPosition);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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for (int index = 0; index < args.CmdBufsCount; index++)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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long cmdBufOffset = inputPosition + 0x10 + index * 0xc;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvHostChannelCmdBuf cmdBuf = MemoryHelper.Read<NvHostChannelCmdBuf>(context.Memory, cmdBufOffset);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvMapHandle map = NvMapIoctl.GetNvMap(context, cmdBuf.MemoryId);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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int[] cmdBufData = new int[cmdBuf.WordsCount];
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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for (int offset = 0; offset < cmdBufData.Length; offset++)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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cmdBufData[offset] = context.Memory.ReadInt32(map.Address + cmdBuf.Offset + offset * 4);
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2018-12-03 02:38:47 +00:00
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}
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2018-12-06 11:16:24 +00:00
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context.Device.Gpu.PushCommandBuffer(vmm, cmdBufData);
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2018-12-03 02:38:47 +00:00
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}
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//TODO: Relocation, waitchecks, etc.
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return NvResult.Success;
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}
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2018-12-06 11:16:24 +00:00
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private static int GetSyncpoint(ServiceCtx context)
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2018-12-03 02:38:47 +00:00
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{
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//TODO
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2018-12-06 11:16:24 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvHostChannelGetParamArg args = MemoryHelper.Read<NvHostChannelGetParamArg>(context.Memory, inputPosition);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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args.Value = 0;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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MemoryHelper.Write(context.Memory, outputPosition, args);
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2018-12-03 02:38:47 +00:00
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return NvResult.Success;
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}
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2018-12-06 11:16:24 +00:00
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private static int GetWaitBase(ServiceCtx context)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvHostChannelGetParamArg args = MemoryHelper.Read<NvHostChannelGetParamArg>(context.Memory, inputPosition);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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args.Value = 0;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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MemoryHelper.Write(context.Memory, outputPosition, args);
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2018-12-03 02:38:47 +00:00
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return NvResult.Success;
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}
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2018-12-06 11:16:24 +00:00
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private static int MapBuffer(ServiceCtx context)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvHostChannelMapBuffer args = MemoryHelper.Read<NvHostChannelMapBuffer>(context.Memory, inputPosition);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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for (int index = 0; index < args.NumEntries; index++)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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int handle = context.Memory.ReadInt32(inputPosition + 0xc + index * 8);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvMapHandle map = NvMapIoctl.GetNvMap(context, handle);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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if (map == null)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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Logger.PrintWarning(LogClass.ServiceNv, $"Invalid handle 0x{handle:x8}!");
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2018-12-03 02:38:47 +00:00
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return NvResult.InvalidInput;
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}
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2018-12-06 11:16:24 +00:00
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lock (map)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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if (map.DmaMapAddress == 0)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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map.DmaMapAddress = vmm.MapLow(map.Address, map.Size);
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2018-12-03 02:38:47 +00:00
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}
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2018-12-06 11:16:24 +00:00
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context.Memory.WriteInt32(outputPosition + 0xc + 4 + index * 8, (int)map.DmaMapAddress);
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2018-12-03 02:38:47 +00:00
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}
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}
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return NvResult.Success;
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}
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2018-12-06 11:16:24 +00:00
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private static int UnmapBuffer(ServiceCtx context)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvHostChannelMapBuffer args = MemoryHelper.Read<NvHostChannelMapBuffer>(context.Memory, inputPosition);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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for (int index = 0; index < args.NumEntries; index++)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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int handle = context.Memory.ReadInt32(inputPosition + 0xc + index * 8);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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NvMapHandle map = NvMapIoctl.GetNvMap(context, handle);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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if (map == null)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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Logger.PrintWarning(LogClass.ServiceNv, $"Invalid handle 0x{handle:x8}!");
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2018-12-03 02:38:47 +00:00
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return NvResult.InvalidInput;
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}
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2018-12-06 11:16:24 +00:00
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lock (map)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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if (map.DmaMapAddress != 0)
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2018-12-03 02:38:47 +00:00
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{
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2018-12-06 11:16:24 +00:00
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vmm.Free(map.DmaMapAddress, map.Size);
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2018-12-03 02:38:47 +00:00
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2018-12-06 11:16:24 +00:00
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map.DmaMapAddress = 0;
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2018-12-03 02:38:47 +00:00
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}
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}
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}
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return NvResult.Success;
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}
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2018-12-06 11:16:24 +00:00
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private static int SetUserData(ServiceCtx context)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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{
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2018-12-06 11:16:24 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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2018-10-17 17:15:50 +00:00
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Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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return NvResult.Success;
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}
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2018-12-06 11:16:24 +00:00
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private static int SetNvMap(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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{
|
2018-12-06 11:16:24 +00:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-10-17 17:15:50 +00:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
private static int SetTimeout(ServiceCtx context)
|
2018-07-15 03:04:46 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
2018-07-15 03:04:46 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
GetChannel(context).Timeout = context.Memory.ReadInt32(inputPosition);
|
2018-07-15 03:04:46 +00:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
private static int SubmitGpfifo(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
NvHostChannelSubmitGpfifo args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(context.Memory, inputPosition);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
for (int index = 0; index < args.NumEntries; index++)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long gpfifo = context.Memory.ReadInt64(inputPosition + 0x18 + index * 8);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
PushGpfifo(context, vmm, gpfifo);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
args.SyncptId = 0;
|
|
|
|
args.SyncptValue = 0;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
MemoryHelper.Write(context.Memory, outputPosition, args);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
private static int AllocObjCtx(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-10-17 17:15:50 +00:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
private static int ZcullBind(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-10-17 17:15:50 +00:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
private static int SetErrorNotifier(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-10-17 17:15:50 +00:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
private static int SetPriority(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-10-17 17:15:50 +00:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
private static int AllocGpfifoEx2(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
2018-10-17 17:15:50 +00:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
2018-07-15 03:04:46 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
private static int KickoffPbWithAttr(ServiceCtx context)
|
2018-07-15 03:04:46 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
2018-07-15 03:04:46 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
NvHostChannelSubmitGpfifo args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(context.Memory, inputPosition);
|
2018-07-15 03:04:46 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
|
2018-07-15 03:04:46 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
for (int index = 0; index < args.NumEntries; index++)
|
2018-07-15 03:04:46 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long gpfifo = context.Memory.ReadInt64(args.Address + index * 8);
|
2018-07-15 03:04:46 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
PushGpfifo(context, vmm, gpfifo);
|
2018-07-15 03:04:46 +00:00
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
args.SyncptId = 0;
|
|
|
|
args.SyncptValue = 0;
|
2018-07-15 03:04:46 +00:00
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
MemoryHelper.Write(context.Memory, outputPosition, args);
|
2018-07-15 03:04:46 +00:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 11:16:24 +00:00
|
|
|
private static void PushGpfifo(ServiceCtx context, NvGpuVmm vmm, long gpfifo)
|
2018-07-15 03:04:46 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
context.Device.Gpu.Pusher.Push(vmm, gpfifo);
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2018-07-15 03:04:46 +00:00
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}
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2018-12-06 11:16:24 +00:00
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public static NvChannel GetChannel(ServiceCtx context)
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2018-07-15 03:04:46 +00:00
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{
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2018-12-06 11:16:24 +00:00
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return _channels.GetOrAdd(context.Process, (key) => new NvChannel());
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2018-07-15 03:04:46 +00:00
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}
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2018-12-06 11:16:24 +00:00
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public static void UnloadProcess(KProcess process)
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2018-07-15 03:04:46 +00:00
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{
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2018-12-06 11:16:24 +00:00
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_channels.TryRemove(process, out _);
|
2018-07-15 03:04:46 +00:00
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}
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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}
|
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|
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}
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