2020-08-18 01:49:37 +00:00
|
|
|
using Ryujinx.Common.Utilities;
|
|
|
|
using System;
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Input header for a splitter destination update.
|
|
|
|
/// </summary>
|
|
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
|
|
public struct SplitterDestinationInParameter
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Magic of the input header.
|
|
|
|
/// </summary>
|
|
|
|
public uint Magic;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Target splitter destination data id.
|
|
|
|
/// </summary>
|
|
|
|
public int Id;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Mix buffer volumes storage.
|
|
|
|
/// </summary>
|
|
|
|
private MixArray _mixBufferVolume;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The mix to output the result of the splitter.
|
|
|
|
/// </summary>
|
|
|
|
public int DestinationId;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Set to true if in use.
|
|
|
|
/// </summary>
|
|
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
|
|
public bool IsUsed;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reserved/padding.
|
|
|
|
/// </summary>
|
|
|
|
private unsafe fixed byte _reserved[3];
|
|
|
|
|
2021-02-26 00:11:56 +00:00
|
|
|
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
|
2020-08-18 01:49:37 +00:00
|
|
|
private struct MixArray { }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Mix buffer volumes.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
|
|
|
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The expected constant of any input header.
|
|
|
|
/// </summary>
|
|
|
|
private const uint ValidMagic = 0x44444E53;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Check if the magic is valid.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>Returns true if the magic is valid.</returns>
|
|
|
|
public bool IsMagicValid()
|
|
|
|
{
|
|
|
|
return Magic == ValidMagic;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|