2022-07-08 17:45:53 +00:00
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namespace Ryujinx.Audio.Renderer.Utils.Math
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2022-04-08 08:52:18 +00:00
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{
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record struct Matrix2x2
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{
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public float M11;
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public float M12;
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public float M21;
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public float M22;
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public Matrix2x2(float m11, float m12,
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float m21, float m22)
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{
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M11 = m11;
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M12 = m12;
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M21 = m21;
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M22 = m22;
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}
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public static Matrix2x2 operator +(Matrix2x2 value1, Matrix2x2 value2)
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{
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Matrix2x2 m;
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m.M11 = value1.M11 + value2.M11;
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m.M12 = value1.M12 + value2.M12;
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m.M21 = value1.M21 + value2.M21;
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m.M22 = value1.M22 + value2.M22;
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return m;
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}
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public static Matrix2x2 operator -(Matrix2x2 value1, float value2)
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{
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Matrix2x2 m;
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m.M11 = value1.M11 - value2;
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m.M12 = value1.M12 - value2;
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m.M21 = value1.M21 - value2;
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m.M22 = value1.M22 - value2;
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return m;
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}
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public static Matrix2x2 operator *(Matrix2x2 value1, float value2)
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{
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Matrix2x2 m;
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m.M11 = value1.M11 * value2;
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m.M12 = value1.M12 * value2;
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m.M21 = value1.M21 * value2;
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m.M22 = value1.M22 * value2;
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return m;
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}
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public static Matrix2x2 operator *(Matrix2x2 value1, Matrix2x2 value2)
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{
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Matrix2x2 m;
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// First row
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m.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21;
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m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22;
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// Second row
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m.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21;
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m.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22;
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return m;
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}
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}
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}
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