Ryujinx/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs

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2019-10-13 06:02:07 +00:00
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
private void UniformBufferUpdate(int argument)
{
var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
2019-10-13 06:02:07 +00:00
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
_context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4);
_context.AdvanceSequence();
}
}
}