Ryujinx/Ryujinx.Core/OsHle/Services/Vi/IHOSBinderDriver.cs

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C#
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using ChocolArm64.Memory;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Ipc;
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using Ryujinx.Core.OsHle.Services.Android;
using Ryujinx.Graphics.Gal;
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using System;
using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.Services.Vi
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{
class IHOSBinderDriver : IpcService, IDisposable
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{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private KEvent ReleaseEvent;
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private NvFlinger Flinger;
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public IHOSBinderDriver(IGalRenderer Renderer)
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{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, TransactParcel },
{ 1, AdjustRefcount },
{ 2, GetNativeHandle },
{ 3, TransactParcelAuto }
};
ReleaseEvent = new KEvent();
Flinger = new NvFlinger(Renderer, ReleaseEvent);
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}
public long TransactParcel(ServiceCtx Context)
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{
int Id = Context.RequestData.ReadInt32();
int Code = Context.RequestData.ReadInt32();
long DataPos = Context.Request.SendBuff[0].Position;
long DataSize = Context.Request.SendBuff[0].Size;
byte[] Data = Context.Memory.ReadBytes(DataPos, DataSize);
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Data = Parcel.GetParcelData(Data);
return Flinger.ProcessParcelRequest(Context, Data, Code);
}
public long TransactParcelAuto(ServiceCtx Context)
{
int Id = Context.RequestData.ReadInt32();
int Code = Context.RequestData.ReadInt32();
(long DataPos, long DataSize) = Context.Request.GetBufferType0x21();
byte[] Data = Context.Memory.ReadBytes(DataPos, DataSize);
Data = Parcel.GetParcelData(Data);
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return Flinger.ProcessParcelRequest(Context, Data, Code);
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}
public long AdjustRefcount(ServiceCtx Context)
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{
int Id = Context.RequestData.ReadInt32();
int AddVal = Context.RequestData.ReadInt32();
int Type = Context.RequestData.ReadInt32();
return 0;
}
public long GetNativeHandle(ServiceCtx Context)
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{
int Id = Context.RequestData.ReadInt32();
uint Unk = Context.RequestData.ReadUInt32();
int Handle = Context.Process.HandleTable.OpenHandle(ReleaseEvent);
Context.Response.HandleDesc = IpcHandleDesc.MakeMove(Handle);
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return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
ReleaseEvent.Dispose();
Flinger.Dispose();
}
}
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}
}