Ryujinx/Ryujinx.HLE/Debugger/StringStream.cs

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2022-02-08 19:50:26 +00:00
using System.Globalization;
namespace Ryujinx.HLE.Debugger
{
class StringStream
{
private readonly string Data;
private int Position;
public StringStream(string s)
{
Data = s;
}
public char ReadChar()
{
return Data[Position++];
}
public string ReadUntil(char needle)
{
int needlePos = Data.IndexOf(needle, Position);
if (needlePos == -1)
{
needlePos = Data.Length;
}
string result = Data.Substring(Position, needlePos - Position);
Position = needlePos + 1;
return result;
}
public string ReadLength(int len)
{
string result = Data.Substring(Position, len);
Position += len;
return result;
}
public string ReadRemaining()
{
string result = Data.Substring(Position);
Position = Data.Length;
return result;
}
public ulong ReadRemainingAsHex()
{
return ulong.Parse(ReadRemaining(), NumberStyles.HexNumber);
}
public ulong ReadUntilAsHex(char needle)
{
return ulong.Parse(ReadUntil(needle), NumberStyles.HexNumber);
}
public ulong ReadLengthAsHex(int len)
{
return ulong.Parse(ReadLength(len), NumberStyles.HexNumber);
}
public bool IsEmpty()
{
return Position >= Data.Length;
}
}
}