mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-13 15:20:18 +00:00
202 lines
6.4 KiB
C#
202 lines
6.4 KiB
C#
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.Metal
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{
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static class TextureCopy
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{
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public static void Copy(
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CommandBufferScoped cbs,
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MTLTexture srcImage,
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MTLTexture dstImage,
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TextureCreateInfo srcInfo,
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TextureCreateInfo dstInfo,
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int srcViewLayer,
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int dstViewLayer,
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int srcViewLevel,
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int dstViewLevel,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel)
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{
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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if (dstInfo.Target == Target.Texture3D)
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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int depth = Math.Min(srcDepth, dstDepth);
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int levels = Math.Min(srcLevels, dstLevels);
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Copy(
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cbs,
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srcImage,
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dstImage,
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srcInfo,
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dstInfo,
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srcViewLayer,
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dstViewLayer,
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srcViewLevel,
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dstViewLevel,
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srcLayer,
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dstLayer,
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srcLevel,
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dstLevel,
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depth,
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levels);
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}
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public static void Copy(
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CommandBufferScoped cbs,
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MTLTexture srcImage,
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MTLTexture dstImage,
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TextureCreateInfo srcInfo,
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TextureCreateInfo dstInfo,
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int srcViewLayer,
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int dstViewLayer,
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int srcViewLevel,
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int dstViewLevel,
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int srcDepthOrLayer,
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int dstDepthOrLayer,
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int srcLevel,
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int dstLevel,
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int depthOrLayers,
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int levels)
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{
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MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder();
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int srcZ;
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int srcLayer;
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int srcDepth;
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int srcLayers;
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if (srcInfo.Target == Target.Texture3D)
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{
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srcZ = srcDepthOrLayer;
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srcLayer = 0;
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srcDepth = depthOrLayers;
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srcLayers = 1;
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}
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else
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{
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srcZ = 0;
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srcLayer = srcDepthOrLayer;
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srcDepth = 1;
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srcLayers = depthOrLayers;
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}
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int dstZ;
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int dstLayer;
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int dstLayers;
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if (dstInfo.Target == Target.Texture3D)
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{
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dstZ = dstDepthOrLayer;
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dstLayer = 0;
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dstLayers = 1;
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}
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else
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{
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dstZ = 0;
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dstLayer = dstDepthOrLayer;
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dstLayers = depthOrLayers;
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}
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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srcWidth = Math.Max(1, srcWidth >> srcLevel);
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srcHeight = Math.Max(1, srcHeight >> srcLevel);
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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int blockWidth = 1;
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int blockHeight = 1;
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bool sizeInBlocks = false;
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// When copying from a compressed to a non-compressed format,
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// the non-compressed texture will have the size of the texture
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// in blocks (not in texels), so we must adjust that size to
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// match the size in texels of the compressed texture.
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if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
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{
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srcWidth *= dstInfo.BlockWidth;
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srcHeight *= dstInfo.BlockHeight;
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blockWidth = dstInfo.BlockWidth;
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blockHeight = dstInfo.BlockHeight;
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sizeInBlocks = true;
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}
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else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
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{
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dstWidth *= srcInfo.BlockWidth;
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dstHeight *= srcInfo.BlockHeight;
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blockWidth = srcInfo.BlockWidth;
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blockHeight = srcInfo.BlockHeight;
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}
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int width = Math.Min(srcWidth, dstWidth);
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int height = Math.Min(srcHeight, dstHeight);
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for (int level = 0; level < levels; level++)
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{
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// Stop copy if we are already out of the levels range.
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if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
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{
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break;
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}
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int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
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int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
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int layers = Math.Max(dstLayers - dstLayer, srcLayers);
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for (int layer = 0; layer < layers; layer++)
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{
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if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples)
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{
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// TODO
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Logger.Warning?.PrintMsg(LogClass.Gpu, "Unsupported mismatching sample count copy");
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}
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else
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{
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blitCommandEncoder.CopyFromTexture(
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srcImage,
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(ulong)(srcViewLevel + srcLevel + level),
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(ulong)(srcViewLayer + srcLayer + layer),
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new MTLOrigin { z = (ulong)srcZ },
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new MTLSize { width = (ulong)copyWidth, height = (ulong)copyHeight, depth = (ulong)srcDepth },
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dstImage,
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(ulong)(dstViewLevel + dstLevel + level),
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(ulong)(dstViewLayer + dstLayer + layer),
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new MTLOrigin { z = (ulong)dstZ });
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}
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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if (srcInfo.Target == Target.Texture3D)
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{
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srcDepth = Math.Max(1, srcDepth >> 1);
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}
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}
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}
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}
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}
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