2019-02-28 01:12:24 +00:00
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using Ryujinx.Graphics.Texture;
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2018-04-10 19:50:32 +00:00
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrMetaTex : ShaderIrMeta
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{
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2019-02-28 01:12:24 +00:00
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public int Elem { get; private set; }
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public GalTextureTarget TextureTarget { get; private set; }
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public ShaderIrNode[] Coordinates { get; private set; }
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public TextureInstructionSuffix TextureInstructionSuffix { get; private set; }
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public ShaderIrOperGpr LevelOfDetail;
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public ShaderIrOperGpr Offset;
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public ShaderIrOperGpr DepthCompare;
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public int Component; // for TLD4(S)
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2018-04-10 19:50:32 +00:00
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2019-02-28 01:12:24 +00:00
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public ShaderIrMetaTex(int Elem, GalTextureTarget TextureTarget, TextureInstructionSuffix TextureInstructionSuffix, params ShaderIrNode[] Coordinates)
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2018-04-10 19:50:32 +00:00
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{
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2019-02-28 01:12:24 +00:00
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this.Elem = Elem;
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this.TextureTarget = TextureTarget;
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this.TextureInstructionSuffix = TextureInstructionSuffix;
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this.Coordinates = Coordinates;
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2018-04-10 19:50:32 +00:00
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}
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}
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}
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