2018-09-18 04:30:35 +00:00
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using Ryujinx.Graphics.Texture;
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2018-08-20 01:25:26 +00:00
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class ImageHandler
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{
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public GalImage Image { get; private set; }
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public int Width => Image.Width;
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public int Height => Image.Height;
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2019-02-28 01:12:24 +00:00
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public int Depth => Image.Depth;
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2018-08-20 01:25:26 +00:00
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public GalImageFormat Format => Image.Format;
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public int Handle { get; private set; }
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2018-09-18 04:30:35 +00:00
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public bool HasColor => ImageUtils.HasColor(Image.Format);
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public bool HasDepth => ImageUtils.HasDepth(Image.Format);
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public bool HasStencil => ImageUtils.HasStencil(Image.Format);
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2018-08-20 01:25:26 +00:00
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public ImageHandler(int Handle, GalImage Image)
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{
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this.Handle = Handle;
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2018-09-18 04:30:35 +00:00
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this.Image = Image;
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2018-08-20 01:25:26 +00:00
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}
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}
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}
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