2019-02-28 01:12:24 +00:00
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using Ryujinx.Common.Logging;
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2018-04-26 02:11:26 +00:00
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using Ryujinx.Graphics.Gal;
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2018-09-08 17:51:50 +00:00
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using Ryujinx.Graphics.Memory;
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using Ryujinx.Graphics.Texture;
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2018-04-26 02:11:26 +00:00
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2018-12-03 02:38:47 +00:00
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namespace Ryujinx.Graphics.Graphics3d
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2018-04-26 02:11:26 +00:00
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{
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2018-11-17 04:01:31 +00:00
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class NvGpuEngine2d : INvGpuEngine
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2018-04-26 02:11:26 +00:00
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{
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private enum CopyOperation
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{
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SrcCopyAnd,
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RopAnd,
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Blend,
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SrcCopy,
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Rop,
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SrcCopyPremult,
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BlendPremult
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}
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public int[] Registers { get; private set; }
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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private NvGpu Gpu;
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2018-04-26 02:11:26 +00:00
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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public NvGpuEngine2d(NvGpu Gpu)
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2018-04-26 02:11:26 +00:00
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{
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this.Gpu = Gpu;
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2018-10-27 18:46:17 +00:00
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Registers = new int[0x238];
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2018-04-26 02:11:26 +00:00
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}
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2018-11-17 04:01:31 +00:00
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public void CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall)
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{
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WriteRegister(MethCall);
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2018-10-27 18:46:17 +00:00
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2018-11-17 04:01:31 +00:00
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if ((NvGpuEngine2dReg)MethCall.Method == NvGpuEngine2dReg.BlitSrcYInt)
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2018-04-26 02:11:26 +00:00
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{
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2018-10-27 18:46:17 +00:00
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TextureCopy(Vmm);
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2018-04-26 02:11:26 +00:00
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}
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}
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2018-10-27 18:46:17 +00:00
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private void TextureCopy(NvGpuVmm Vmm)
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2018-04-26 02:11:26 +00:00
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{
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CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
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2018-11-17 04:01:31 +00:00
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int DstFormat = ReadRegister(NvGpuEngine2dReg.DstFormat);
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bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
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int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
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int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
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2019-02-28 01:12:24 +00:00
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int DstDepth = ReadRegister(NvGpuEngine2dReg.DstDepth);
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int DstLayer = ReadRegister(NvGpuEngine2dReg.DstLayer);
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int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
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int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
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2018-09-18 04:30:35 +00:00
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int SrcFormat = ReadRegister(NvGpuEngine2dReg.SrcFormat);
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2018-04-26 02:11:26 +00:00
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bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
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int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
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int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
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int SrcDepth = ReadRegister(NvGpuEngine2dReg.SrcDepth);
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int SrcLayer = ReadRegister(NvGpuEngine2dReg.SrcLayer);
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2018-07-19 05:30:21 +00:00
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int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
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int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
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2018-04-26 02:11:26 +00:00
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int DstBlitX = ReadRegister(NvGpuEngine2dReg.BlitDstX);
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int DstBlitY = ReadRegister(NvGpuEngine2dReg.BlitDstY);
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int DstBlitW = ReadRegister(NvGpuEngine2dReg.BlitDstW);
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int DstBlitH = ReadRegister(NvGpuEngine2dReg.BlitDstH);
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2018-11-28 23:09:44 +00:00
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long BlitDuDx = ReadRegisterFixed1_31_32(NvGpuEngine2dReg.BlitDuDxFract);
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long BlitDvDy = ReadRegisterFixed1_31_32(NvGpuEngine2dReg.BlitDvDyFract);
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long SrcBlitX = ReadRegisterFixed1_31_32(NvGpuEngine2dReg.BlitSrcXFract);
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long SrcBlitY = ReadRegisterFixed1_31_32(NvGpuEngine2dReg.BlitSrcYFract);
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2018-04-26 02:11:26 +00:00
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2018-09-18 04:30:35 +00:00
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GalImageFormat SrcImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)SrcFormat);
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GalImageFormat DstImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)DstFormat);
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2018-07-19 05:30:21 +00:00
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2018-09-18 04:30:35 +00:00
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GalMemoryLayout SrcLayout = GetLayout(SrcLinear);
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GalMemoryLayout DstLayout = GetLayout(DstLinear);
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2018-04-26 02:11:26 +00:00
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2018-07-19 05:30:21 +00:00
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int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
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2018-04-26 02:11:26 +00:00
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int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
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long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
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long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
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2018-04-26 02:11:26 +00:00
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2018-07-19 05:30:21 +00:00
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long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
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long DstKey = Vmm.GetPhysicalAddress(DstAddress);
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2019-02-28 01:12:24 +00:00
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bool IsSrcLayered = false;
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bool IsDstLayered = false;
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GalTextureTarget SrcTarget = GalTextureTarget.TwoD;
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if (SrcDepth != 0)
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{
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SrcTarget = GalTextureTarget.TwoDArray;
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SrcDepth++;
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IsSrcLayered = true;
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}
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else
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{
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SrcDepth = 1;
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}
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GalTextureTarget DstTarget = GalTextureTarget.TwoD;
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if (DstDepth != 0)
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{
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DstTarget = GalTextureTarget.TwoDArray;
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DstDepth++;
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IsDstLayered = true;
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}
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else
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{
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DstDepth = 1;
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}
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2018-09-18 04:30:35 +00:00
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GalImage SrcTexture = new GalImage(
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SrcWidth,
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SrcHeight,
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1, SrcDepth, 1,
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SrcBlockHeight, 1,
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2018-09-18 04:30:35 +00:00
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SrcLayout,
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SrcImgFormat,
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SrcTarget);
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2018-09-18 04:30:35 +00:00
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GalImage DstTexture = new GalImage(
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DstWidth,
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2019-02-28 01:12:24 +00:00
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DstHeight,
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1, DstDepth, 1,
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DstBlockHeight, 1,
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DstLayout,
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DstImgFormat,
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DstTarget);
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2018-09-18 04:30:35 +00:00
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2018-11-17 04:01:31 +00:00
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SrcTexture.Pitch = SrcPitch;
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DstTexture.Pitch = DstPitch;
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2019-02-28 01:12:24 +00:00
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long GetLayerOffset(GalImage Image, int Layer)
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{
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int TargetMipLevel = Image.MaxMipmapLevel <= 1 ? 1 : Image.MaxMipmapLevel - 1;
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return ImageUtils.GetLayerOffset(Image, TargetMipLevel) * Layer;
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}
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int SrcLayerIndex = -1;
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if (IsSrcLayered && Gpu.ResourceManager.TryGetTextureLayer(SrcKey, out SrcLayerIndex) && SrcLayerIndex != 0)
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{
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SrcKey = SrcKey - GetLayerOffset(SrcTexture, SrcLayerIndex);
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}
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int DstLayerIndex = -1;
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if (IsDstLayered && Gpu.ResourceManager.TryGetTextureLayer(DstKey, out DstLayerIndex) && DstLayerIndex != 0)
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{
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DstKey = DstKey - GetLayerOffset(DstTexture, DstLayerIndex);
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}
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2018-09-18 04:30:35 +00:00
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Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
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Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
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2019-02-28 01:12:24 +00:00
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if (IsSrcLayered && SrcLayerIndex == -1)
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{
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for (int Layer = 0; Layer < SrcTexture.LayerCount; Layer++)
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{
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Gpu.ResourceManager.SetTextureArrayLayer(SrcKey + GetLayerOffset(SrcTexture, Layer), Layer);
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}
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SrcLayerIndex = 0;
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}
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if (IsDstLayered && DstLayerIndex == -1)
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{
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for (int Layer = 0; Layer < DstTexture.LayerCount; Layer++)
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{
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Gpu.ResourceManager.SetTextureArrayLayer(DstKey + GetLayerOffset(DstTexture, Layer), Layer);
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}
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DstLayerIndex = 0;
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}
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2018-11-28 23:09:44 +00:00
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int SrcBlitX1 = (int)(SrcBlitX >> 32);
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int SrcBlitY1 = (int)(SrcBlitY >> 32);
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int SrcBlitX2 = (int)(SrcBlitX + DstBlitW * BlitDuDx >> 32);
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int SrcBlitY2 = (int)(SrcBlitY + DstBlitH * BlitDvDy >> 32);
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2018-09-18 04:30:35 +00:00
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Gpu.Renderer.RenderTarget.Copy(
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2019-02-28 01:12:24 +00:00
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SrcTexture,
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DstTexture,
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2018-09-18 04:30:35 +00:00
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SrcKey,
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DstKey,
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2019-02-28 01:12:24 +00:00
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SrcLayerIndex,
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DstLayerIndex,
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2018-11-28 23:09:44 +00:00
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SrcBlitX1,
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SrcBlitY1,
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SrcBlitX2,
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SrcBlitY2,
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2018-11-17 04:01:31 +00:00
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DstBlitX,
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DstBlitY,
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DstBlitX + DstBlitW,
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DstBlitY + DstBlitH);
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//Do a guest side copy aswell. This is necessary when
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//the texture is modified by the guest, however it doesn't
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//work when resources that the gpu can write to are copied,
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//like framebuffers.
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2019-02-28 01:12:24 +00:00
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// FIXME: SUPPORT MULTILAYER CORRECTLY HERE (this will cause weird stuffs on the first layer)
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2018-11-17 04:01:31 +00:00
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ImageUtils.CopyTexture(
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Vmm,
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SrcTexture,
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DstTexture,
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SrcAddress,
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DstAddress,
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2018-11-28 23:09:44 +00:00
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SrcBlitX1,
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SrcBlitY1,
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2018-11-17 04:01:31 +00:00
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DstBlitX,
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DstBlitY,
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DstBlitW,
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DstBlitH);
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Vmm.IsRegionModified(DstKey, ImageUtils.GetSize(DstTexture), NvGpuBufferType.Texture);
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2018-09-18 04:30:35 +00:00
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}
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2018-07-19 05:30:21 +00:00
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2018-09-18 04:30:35 +00:00
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private static GalMemoryLayout GetLayout(bool Linear)
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{
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return Linear
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? GalMemoryLayout.Pitch
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: GalMemoryLayout.BlockLinear;
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2018-04-26 02:11:26 +00:00
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}
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private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
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{
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return
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(long)Registers[(int)Reg + 0] << 32 |
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(uint)Registers[(int)Reg + 1];
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}
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2018-11-17 04:01:31 +00:00
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private void WriteRegister(GpuMethodCall MethCall)
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2018-04-26 02:11:26 +00:00
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{
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2018-11-17 04:01:31 +00:00
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Registers[MethCall.Method] = MethCall.Argument;
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2018-04-26 02:11:26 +00:00
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}
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2018-11-28 23:09:44 +00:00
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private long ReadRegisterFixed1_31_32(NvGpuEngine2dReg Reg)
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{
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long Low = (uint)ReadRegister(Reg + 0);
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long High = (uint)ReadRegister(Reg + 1);
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return Low | (High << 32);
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}
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2018-04-26 02:11:26 +00:00
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private int ReadRegister(NvGpuEngine2dReg Reg)
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{
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return Registers[(int)Reg];
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}
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}
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}
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