2018-09-18 23:36:43 +00:00
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class HleCoreManager
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{
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2018-11-28 22:18:09 +00:00
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private class PausableThread
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{
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public ManualResetEvent Event { get; private set; }
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public bool IsExiting { get; set; }
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public PausableThread()
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{
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Event = new ManualResetEvent(false);
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}
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}
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private ConcurrentDictionary<Thread, PausableThread> Threads;
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2018-09-18 23:36:43 +00:00
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public HleCoreManager()
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{
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2018-11-28 22:18:09 +00:00
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Threads = new ConcurrentDictionary<Thread, PausableThread>();
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}
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public void Set(Thread Thread)
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{
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GetThread(Thread).Event.Set();
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}
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public void Reset(Thread Thread)
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{
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GetThread(Thread).Event.Reset();
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}
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public void Wait(Thread Thread)
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{
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PausableThread PausableThread = GetThread(Thread);
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if (!PausableThread.IsExiting)
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{
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PausableThread.Event.WaitOne();
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}
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}
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public void Exit(Thread Thread)
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{
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GetThread(Thread).IsExiting = true;
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2018-09-18 23:36:43 +00:00
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}
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2018-11-28 22:18:09 +00:00
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private PausableThread GetThread(Thread Thread)
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2018-09-18 23:36:43 +00:00
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{
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2018-11-28 22:18:09 +00:00
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return Threads.GetOrAdd(Thread, (Key) => new PausableThread());
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2018-09-18 23:36:43 +00:00
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}
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public void RemoveThread(Thread Thread)
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{
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2018-11-28 22:18:09 +00:00
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if (Threads.TryRemove(Thread, out PausableThread PausableThread))
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2018-09-18 23:36:43 +00:00
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{
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2018-11-28 22:18:09 +00:00
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PausableThread.Event.Set();
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PausableThread.Event.Dispose();
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2018-09-18 23:36:43 +00:00
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}
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}
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}
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}
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