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https://git.naxdy.org/Mirror/Ryujinx.git
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146 lines
3.9 KiB
C#
146 lines
3.9 KiB
C#
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using Ryujinx.Common;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KResourceLimit
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{
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private const int Time10SecondsMs = 10000;
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private long[] Current;
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private long[] Limit;
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private long[] Available;
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private object LockObj;
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private LinkedList<KThread> WaitingThreads;
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private int WaitingThreadsCount;
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private Horizon System;
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public KResourceLimit(Horizon System)
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{
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Current = new long[(int)LimitableResource.Count];
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Limit = new long[(int)LimitableResource.Count];
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Available = new long[(int)LimitableResource.Count];
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LockObj = new object();
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WaitingThreads = new LinkedList<KThread>();
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this.System = System;
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}
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public bool Reserve(LimitableResource Resource, ulong Amount)
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{
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return Reserve(Resource, (long)Amount);
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}
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public bool Reserve(LimitableResource Resource, long Amount)
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{
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return Reserve(Resource, Amount, KTimeManager.ConvertMillisecondsToNanoseconds(Time10SecondsMs));
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}
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public bool Reserve(LimitableResource Resource, long Amount, long Timeout)
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{
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long EndTimePoint = KTimeManager.ConvertNanosecondsToMilliseconds(Timeout);
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EndTimePoint += PerformanceCounter.ElapsedMilliseconds;
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bool Success = false;
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int Index = GetIndex(Resource);
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lock (LockObj)
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{
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long NewCurrent = Current[Index] + Amount;
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while (NewCurrent > Limit[Index] && Available[Index] + Amount <= Limit[Index])
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{
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WaitingThreadsCount++;
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KConditionVariable.Wait(System, WaitingThreads, LockObj, Timeout);
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WaitingThreadsCount--;
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NewCurrent = Current[Index] + Amount;
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if (Timeout >= 0 && PerformanceCounter.ElapsedMilliseconds > EndTimePoint)
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{
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break;
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}
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}
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if (NewCurrent <= Limit[Index])
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{
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Current[Index] = NewCurrent;
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Success = true;
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}
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}
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return Success;
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}
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public void Release(LimitableResource Resource, ulong Amount)
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{
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Release(Resource, (long)Amount);
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}
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public void Release(LimitableResource Resource, long Amount)
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{
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Release(Resource, Amount, Amount);
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}
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private void Release(LimitableResource Resource, long UsedAmount, long AvailableAmount)
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{
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int Index = GetIndex(Resource);
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lock (LockObj)
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{
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Current [Index] -= UsedAmount;
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Available[Index] -= AvailableAmount;
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if (WaitingThreadsCount > 0)
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{
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KConditionVariable.NotifyAll(System, WaitingThreads);
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}
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}
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}
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public long GetRemainingValue(LimitableResource Resource)
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{
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int Index = GetIndex(Resource);
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lock (LockObj)
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{
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return Limit[Index] - Current[Index];
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}
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}
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public KernelResult SetLimitValue(LimitableResource Resource, long Limit)
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{
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int Index = GetIndex(Resource);
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lock (LockObj)
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{
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if (Current[Index] <= Limit)
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{
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this.Limit[Index] = Limit;
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return KernelResult.Success;
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}
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else
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{
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return KernelResult.InvalidState;
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}
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}
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}
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private static int GetIndex(LimitableResource Resource)
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{
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return (int)Resource;
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}
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}
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}
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