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39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
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using System;
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namespace Ryujinx.Common.PreciseSleep
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{
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/// <summary>
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/// An event which works similarly to an AutoResetEvent, but is backed by a
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/// more precise timer that allows waits of less than a millisecond.
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/// </summary>
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public interface IPreciseSleepEvent : IDisposable
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{
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/// <summary>
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/// Adjust a timepoint to better fit the host clock.
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/// When no adjustment is made, the input timepoint will be returned.
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/// </summary>
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/// <param name="timePoint">Timepoint to adjust</param>
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/// <param name="timeoutNs">Requested timeout in nanoseconds</param>
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/// <returns>Adjusted timepoint</returns>
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long AdjustTimePoint(long timePoint, long timeoutNs);
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/// <summary>
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/// Sleep until a timepoint, or a signal is received.
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/// Given no signal, may wake considerably before, or slightly after the timeout.
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/// </summary>
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/// <param name="timePoint">Timepoint to sleep until</param>
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/// <returns>True if signalled or waited, false if a wait could not be performed</returns>
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bool SleepUntil(long timePoint);
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/// <summary>
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/// Sleep until a signal is received.
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/// </summary>
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void Sleep();
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/// <summary>
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/// Signal the event, waking any sleeping thread or the next attempted sleep.
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/// </summary>
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void Signal();
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}
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}
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