mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 01:55:27 +00:00
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using System;
|
||
|
using System.Runtime.CompilerServices;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||
|
{
|
||
|
public interface IDelayLine
|
||
|
{
|
||
|
uint CurrentSampleCount { get; }
|
||
|
uint SampleCountMax { get; }
|
||
|
|
||
|
void SetDelay(float delayTime);
|
||
|
float Read();
|
||
|
float Update(float value);
|
||
|
|
||
|
float TapUnsafe(uint sampleIndex, int offset);
|
||
|
float Tap(uint sampleIndex);
|
||
|
|
||
|
public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
|
||
|
{
|
||
|
int targetIndex = baseIndex - sampleIndex;
|
||
|
|
||
|
if (targetIndex < 0)
|
||
|
{
|
||
|
targetIndex += delaySampleCount;
|
||
|
}
|
||
|
|
||
|
return workBuffer[targetIndex];
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static uint GetSampleCount(uint sampleRate, float delayTime)
|
||
|
{
|
||
|
return (uint)MathF.Round(sampleRate * delayTime);
|
||
|
}
|
||
|
}
|
||
|
}
|