2020-08-18 01:49:37 +00:00
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp
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{
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public static class FixedPointHelper
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int ToInt(long value, int qBits)
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{
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return (int)(value >> qBits);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float ToFloat(long value, int qBits)
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{
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return (float)value / (1 << qBits);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int ToFixed(float value, int qBits)
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{
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return (int)(value * (1 << qBits));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int RoundUpAndToInt(long value, int qBits)
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{
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int half = 1 << (qBits - 1);
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return ToInt(value + half, qBits);
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}
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}
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2022-07-25 18:46:33 +00:00
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}
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