2020-08-18 01:49:37 +00:00
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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{
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interface IAudioDevice
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{
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string[] ListAudioDeviceName();
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ResultCode SetAudioDeviceOutputVolume(string name, float volume);
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ResultCode GetAudioDeviceOutputVolume(string name, out float volume);
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string GetActiveAudioDeviceName();
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KEvent QueryAudioDeviceSystemEvent();
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uint GetActiveChannelCount();
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KEvent QueryAudioDeviceInputEvent();
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KEvent QueryAudioDeviceOutputEvent();
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2021-09-19 10:29:19 +00:00
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string GetActiveAudioOutputDeviceName();
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string[] ListAudioOutputDeviceName();
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2020-08-18 01:49:37 +00:00
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}
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}
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