2024-05-22 21:21:44 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
|
|
|
|
struct VertexOut {
|
|
|
|
float4 position [[position]];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct FragmentOut {
|
|
|
|
float depth [[depth(any)]];
|
2024-05-23 00:26:54 +00:00
|
|
|
uint stencil [[stencil]];
|
2024-05-22 21:21:44 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
vertex VertexOut vertexMain(ushort vid [[vertex_id]])
|
|
|
|
{
|
|
|
|
int low = vid & 1;
|
|
|
|
int high = vid >> 1;
|
|
|
|
|
|
|
|
VertexOut out;
|
|
|
|
|
|
|
|
out.position.x = (float(low) - 0.5f) * 2.0f;
|
|
|
|
out.position.y = (float(high) - 0.5f) * 2.0f;
|
|
|
|
out.position.z = 0.0f;
|
|
|
|
out.position.w = 1.0f;
|
|
|
|
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|
2024-05-23 00:26:54 +00:00
|
|
|
fragment FragmentOut fragmentMain(VertexOut in [[stage_in]],
|
|
|
|
constant float& clear_color [[buffer(0)]])
|
2024-05-22 21:21:44 +00:00
|
|
|
{
|
2024-05-23 00:26:54 +00:00
|
|
|
FragmentOut out;
|
2024-05-22 21:21:44 +00:00
|
|
|
|
|
|
|
out.depth = clear_color;
|
2024-05-23 00:26:54 +00:00
|
|
|
// out.stencil = stencil_clear;
|
2024-05-22 21:21:44 +00:00
|
|
|
|
|
|
|
return out;
|
|
|
|
}
|