2019-07-02 02:39:22 +00:00
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using System.Threading;
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2019-04-26 04:53:10 +00:00
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using OpenTK;
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using OpenTK.Input;
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using Ryujinx.Common;
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namespace Ryujinx.Profiler.UI
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{
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public class ProfileWindowManager
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{
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private ProfileWindow _window;
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private Thread _profileThread;
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private Thread _renderThread;
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private bool _profilerRunning;
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// Timing
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private double _prevTime;
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public ProfileWindowManager()
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{
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if (Profile.ProfilingEnabled())
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{
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_profilerRunning = true;
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_prevTime = 0;
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_profileThread = new Thread(ProfileLoop);
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_profileThread.Start();
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}
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}
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public void ToggleVisible()
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{
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if (Profile.ProfilingEnabled())
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{
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_window.ToggleVisible();
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}
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}
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public void Close()
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{
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if (_window != null)
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{
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_profilerRunning = false;
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_window.Close();
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_window.Dispose();
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}
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_window = null;
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}
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public void UpdateKeyInput(KeyboardState keyboard)
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{
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if (Profile.Controls.TogglePressed(keyboard))
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{
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ToggleVisible();
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}
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Profile.Controls.SetPrevKeyboardState(keyboard);
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}
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private void ProfileLoop()
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{
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using (_window = new ProfileWindow())
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{
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// Create thread for render loop
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_renderThread = new Thread(RenderLoop);
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_renderThread.Start();
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while (_profilerRunning)
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{
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double time = (double)PerformanceCounter.ElapsedTicks / PerformanceCounter.TicksPerSecond;
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_window.Update(new FrameEventArgs(time - _prevTime));
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_prevTime = time;
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// Sleep to be less taxing, update usually does very little
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Thread.Sleep(1);
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}
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}
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}
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private void RenderLoop()
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{
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_window.Context.MakeCurrent(_window.WindowInfo);
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while (_profilerRunning)
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{
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_window.Draw();
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Thread.Sleep(1);
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}
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}
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}
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}
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