mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-13 11:20:17 +00:00
314 lines
9.2 KiB
C#
314 lines
9.2 KiB
C#
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using System;
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using SharpMetal;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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public class Pipeline : IPipeline, IDisposable
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{
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private MTLCommandBuffer _commandBuffer;
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private MTLRenderCommandEncoder _renderCommandEncoder;
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public Pipeline(MTLDevice device, MTLCommandBuffer commandBuffer)
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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var renderPipelineState = device.CreateRenderPipelineState(renderPipelineDescriptor, out NSError _);
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_commandBuffer = commandBuffer;
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_renderCommandEncoder = _commandBuffer.CreateRenderCommandEncoder(new MTLRenderPassDescriptor());
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_renderCommandEncoder.SetRenderPipelineState(renderPipelineState);
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}
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public void Barrier()
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{
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throw new NotImplementedException();
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}
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public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
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{
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throw new NotImplementedException();
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}
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public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
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{
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throw new NotImplementedException();
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}
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public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue,
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int stencilMask)
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{
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throw new NotImplementedException();
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}
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public void CommandBufferBarrier()
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{
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throw new NotImplementedException();
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}
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public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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{
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throw new NotImplementedException();
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}
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public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
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{
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throw new NotImplementedException();
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}
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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throw new NotImplementedException();
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}
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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throw new NotImplementedException();
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}
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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{
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throw new NotImplementedException();
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}
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public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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throw new NotImplementedException();
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}
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public void DrawIndirect(BufferRange indirectBuffer)
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{
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throw new NotImplementedException();
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}
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public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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throw new NotImplementedException();
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}
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public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
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{
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throw new NotImplementedException();
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}
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public void SetAlphaTest(bool enable, float reference, CompareOp op)
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{
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throw new NotImplementedException();
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}
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public void SetBlendState(AdvancedBlendDescriptor blend)
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{
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throw new NotImplementedException();
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}
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public void SetBlendState(int index, BlendDescriptor blend)
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{
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throw new NotImplementedException();
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}
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public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
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{
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throw new NotImplementedException();
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}
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public void SetDepthClamp(bool clamp)
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{
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throw new NotImplementedException();
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}
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public void SetDepthMode(DepthMode mode)
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{
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throw new NotImplementedException();
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}
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public void SetDepthTest(DepthTestDescriptor depthTest)
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{
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throw new NotImplementedException();
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}
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public void SetFaceCulling(bool enable, Face face)
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{
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throw new NotImplementedException();
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}
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public void SetFrontFace(FrontFace frontFace)
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{
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throw new NotImplementedException();
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}
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public void SetIndexBuffer(BufferRange buffer, IndexType type)
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{
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throw new NotImplementedException();
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}
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public void SetImage(int binding, ITexture texture, Format imageFormat)
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{
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throw new NotImplementedException();
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}
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public void SetLineParameters(float width, bool smooth)
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{
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throw new NotImplementedException();
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}
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public void SetLogicOpState(bool enable, LogicalOp op)
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{
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throw new NotImplementedException();
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}
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public void SetMultisampleState(MultisampleDescriptor multisample)
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{
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throw new NotImplementedException();
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}
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public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
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{
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throw new NotImplementedException();
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}
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public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
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{
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throw new NotImplementedException();
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}
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public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
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{
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throw new NotImplementedException();
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}
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public void SetPrimitiveRestart(bool enable, int index)
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{
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throw new NotImplementedException();
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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{
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throw new NotImplementedException();
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}
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public void SetProgram(IProgram program)
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{
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throw new NotImplementedException();
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}
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public void SetRasterizerDiscard(bool discard)
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{
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throw new NotImplementedException();
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}
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public void SetRenderTargetScale(float scale)
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{
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throw new NotImplementedException();
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}
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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{
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throw new NotImplementedException();
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}
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public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
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{
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throw new NotImplementedException();
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}
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
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{
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throw new NotImplementedException();
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}
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public void SetStencilTest(StencilTestDescriptor stencilTest)
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{
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throw new NotImplementedException();
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}
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public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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throw new NotImplementedException();
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}
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public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
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{
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throw new NotImplementedException();
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}
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public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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throw new NotImplementedException();
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}
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public void SetUserClipDistance(int index, bool enableClip)
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{
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throw new NotImplementedException();
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}
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public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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throw new NotImplementedException();
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}
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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throw new NotImplementedException();
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}
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public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
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{
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throw new NotImplementedException();
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}
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public void TextureBarrier()
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{
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throw new NotImplementedException();
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}
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public void TextureBarrierTiled()
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{
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throw new NotImplementedException();
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}
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public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
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{
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throw new NotImplementedException();
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}
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public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
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{
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throw new NotImplementedException();
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}
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public void EndHostConditionalRendering()
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{
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throw new NotImplementedException();
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}
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public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
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{
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throw new NotImplementedException();
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}
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public void BeginTransformFeedback(PrimitiveTopology topology)
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{
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// Metal does not support Transform Feedback
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throw new NotSupportedException();
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}
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public void EndTransformFeedback()
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{
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// Metal does not support Transform Feedback
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throw new NotSupportedException();
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}
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public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
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{
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// Metal does not support Transform Feedback
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throw new NotSupportedException();
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}
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public void Dispose()
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{
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}
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}
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}
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