2019-10-13 06:02:07 +00:00
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namespace Ryujinx.Graphics.Gpu
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{
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2019-12-31 20:08:20 +00:00
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/// <summary>
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/// General GPU and graphics configuration.
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/// </summary>
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2019-10-13 06:02:07 +00:00
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public static class GraphicsConfig
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{
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2020-07-07 02:41:07 +00:00
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/// <summary>
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/// Resolution scale.
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/// </summary>
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public static float ResScale = 1f;
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2020-03-30 21:38:52 +00:00
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/// <summary>
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// </summary>
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2021-05-07 16:18:23 +00:00
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public static float MaxAnisotropy = -1;
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2020-03-30 21:38:52 +00:00
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2019-12-31 20:08:20 +00:00
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/// <summary>
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/// Base directory used to write shader code dumps.
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/// Set to null to disable code dumping.
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/// </summary>
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2019-10-13 06:02:07 +00:00
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public static string ShadersDumpPath;
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2019-12-31 20:08:20 +00:00
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/// <summary>
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/// Fast GPU time calculates the internal GPU time ticks as if the GPU was capable of
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/// processing commands almost instantly, instead of using the host timer.
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/// This can avoid lower resolution on some games when GPU performance is poor.
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/// </summary>
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2019-10-13 06:02:07 +00:00
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public static bool FastGpuTime = true;
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2020-08-03 01:36:57 +00:00
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/// <summary>
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/// Enables or disables the Just-in-Time compiler for GPU Macro code.
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/// </summary>
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public static bool EnableMacroJit = true;
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2020-11-12 23:15:34 +00:00
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2021-08-11 20:06:09 +00:00
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/// <summary>
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/// Enables or disables vertex buffer size detection from the index buffer, for indexed draws.
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/// </summary>
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public static bool EnableIndexedVbSizeDetection = true;
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2020-11-12 23:15:34 +00:00
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/// <summary>
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/// Title id of the current running game.
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/// Used by the shader cache.
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/// </summary>
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public static string TitleId;
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/// <summary>
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/// Enables or disables the shader cache.
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/// </summary>
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public static bool EnableShaderCache;
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2019-10-13 06:02:07 +00:00
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}
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}
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