Ryujinx/Ryujinx.HLE/Debugger/IDebuggableProcess.cs

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using Ryujinx.Memory;
namespace Ryujinx.HLE.Debugger
{
public interface IDebuggableProcess
{
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void DebugStopAllThreads();
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ulong[] DebugGetThreadUids();
ARMeilleure.State.ExecutionContext DebugGetThreadContext(ulong threadUid);
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IVirtualMemoryManager CpuMemory { get; }
void InvalidateCacheRegion(ulong address, ulong size);
}
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}