2024-08-31 20:42:56 +00:00
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using Ryujinx.Graphics.Shader.StructuredIr;
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2023-08-04 03:21:22 +00:00
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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2024-08-31 20:42:56 +00:00
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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static class Declarations
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{
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine("#include <metal_stdlib>");
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context.AppendLine("#include <simd/simd.h>");
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context.AppendLine();
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context.AppendLine("using namespace metal;");
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2023-08-04 03:21:22 +00:00
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if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
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{
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}
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}
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public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
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{
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foreach (AstOperand decl in function.Locals)
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{
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string name = context.OperandManager.DeclareLocal(decl);
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context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";");
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}
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}
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public static string GetVarTypeName(CodeGenContext context, AggregateType type)
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{
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return type switch
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{
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AggregateType.Void => "void",
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AggregateType.Bool => "bool",
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AggregateType.FP32 => "float",
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AggregateType.S32 => "int",
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AggregateType.U32 => "uint",
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AggregateType.Vector2 | AggregateType.Bool => "bool2",
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AggregateType.Vector2 | AggregateType.FP32 => "float2",
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AggregateType.Vector2 | AggregateType.S32 => "int2",
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AggregateType.Vector2 | AggregateType.U32 => "uint2",
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AggregateType.Vector3 | AggregateType.Bool => "bool3",
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AggregateType.Vector3 | AggregateType.FP32 => "float3",
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AggregateType.Vector3 | AggregateType.S32 => "int3",
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AggregateType.Vector3 | AggregateType.U32 => "uint3",
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AggregateType.Vector4 | AggregateType.Bool => "bool4",
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AggregateType.Vector4 | AggregateType.FP32 => "float4",
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AggregateType.Vector4 | AggregateType.S32 => "int4",
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AggregateType.Vector4 | AggregateType.U32 => "uint4",
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_ => throw new ArgumentException($"Invalid variable type \"{type}\"."),
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};
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2024-08-31 20:42:56 +00:00
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}
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}
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}
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