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27 lines
1,001 B
C#
27 lines
1,001 B
C#
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetTextureArraySeparateCommand : IGALCommand, IGALCommand<SetTextureArraySeparateCommand>
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{
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public readonly CommandType CommandType => CommandType.SetTextureArraySeparate;
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private ShaderStage _stage;
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private int _setIndex;
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private TableRef<ITextureArray> _array;
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public void Set(ShaderStage stage, int setIndex, TableRef<ITextureArray> array)
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{
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_stage = stage;
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_setIndex = setIndex;
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_array = array;
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}
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public static void Run(ref SetTextureArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetTextureArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
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}
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}
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}
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