2019-10-13 06:02:07 +00:00
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IRenderer
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{
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2019-10-18 02:41:18 +00:00
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IPipeline Pipeline { get; }
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2019-10-13 06:02:07 +00:00
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IWindow Window { get; }
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IShader CompileShader(ShaderProgram shader);
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IBuffer CreateBuffer(int size);
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IProgram CreateProgram(IShader[] shaders);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info);
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void FlushPipelines();
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Capabilities GetCapabilities();
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ulong GetCounter(CounterType type);
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void InitializeCounters();
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void ResetCounter(CounterType type);
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}
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}
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