2020-08-18 01:49:37 +00:00
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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Voice
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{
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/// <summary>
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/// Server state for a voice channel resource.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
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public struct VoiceChannelResource
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{
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public const int Alignment = 0x10;
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/// <summary>
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/// Mix volumes for the resource.
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/// </summary>
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public Array24<float> Mix;
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/// <summary>
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/// Previous mix volumes for resource.
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/// </summary>
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public Array24<float> PreviousMix;
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/// <summary>
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/// The id of the resource.
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/// </summary>
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public uint Id;
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/// <summary>
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/// Indicate if the resource is used.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsUsed;
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public void UpdateState()
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{
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Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
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}
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}
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2022-07-25 18:46:33 +00:00
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}
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